/usr/share/octave/packages/image-2.4.1/applylut.m is in octave-image 2.4.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | ## Copyright (C) 2004 Josep Mones i Teixidor <jmones@puntbarra.com>
##
## This program is free software; you can redistribute it and/or modify it under
## the terms of the GNU General Public License as published by the Free Software
## Foundation; either version 3 of the License, or (at your option) any later
## version.
##
## This program is distributed in the hope that it will be useful, but WITHOUT
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
## details.
##
## You should have received a copy of the GNU General Public License along with
## this program; if not, see <http://www.gnu.org/licenses/>.
## -*- texinfo -*-
## @deftypefn {Function File} {@var{A} =} applylut (@var{BW}, @var{LUT})
## Uses lookup tables to perform a neighbour operation on binary images.
##
## A = applylut(BW,LUT) returns the result of a neighbour operation
## using the lookup table @var{LUT} which can be created by makelut.
##
## It first computes a matrix with the index of each element in the
## lookup table. To do this, it convolves the original matrix with a
## matrix which assigns each of the neighbours a bit in the resulting
## index. Then @var{LUT} is accessed to compute the result.
##
## @seealso{makelut}
## @end deftypefn
function A = applylut (BW, LUT)
if (nargin != 2)
print_usage;
endif
nq=log2(length(LUT));
n=sqrt(nq);
if (floor(n)!=n)
error ("applylut: LUT length is not as expected. Use makelut to create it.");
endif
w=reshape(2.^[nq-1:-1:0],n,n);
A=LUT(filter2(w,BW)+1);
endfunction
%!demo
%! lut = makelut (inline ('sum (x (:)) >= 3', 'x'), 3);
%! S = applylut (eye (5), lut);
%! disp (S)
%! ## Everything should be 0 despite a diagonal which doesn't reach borders.
## 2-by-2 test
%!assert (prod (applylut (eye (3), makelut (@(x) x(1) == 1, 2)) == eye (3)), [1 1 1]);
## 3-by-3 test
%!assert (prod (applylut (eye (3), makelut (@(x) x(2,2) == 1, 3)) == eye (3)), [1 1 1]);
%!assert (prod (applylut (eye (3), makelut (@(x) x(3,3) == 1, 3)) ==
%! applylut (eye (3), makelut (@(x) x(2,2) == 1, 2))),
%! [1 1 1]);
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