/usr/share/pcsd/views/nodes.erb is in pcs 0.9.149-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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<tr id="node_title_row" {{bind-attr style="Pcs.node_page"}}><td id="page_header" colspan=3>
NODES
</td>
</tr>
<tr id="node_header_row" {{bind-attr style="Pcs.node_page"}}>
<td id="remove_add" class="borderbottom">
<div>
<input type="checkbox" onchange="checkBoxToggle($(this), true);">
</div>
<div id="no_coro_support">
<div class="x sprites"></div><div class="link" onclick="verify_remove_nodes(); return false;"> Remove </div>
<div class="plus sprites"></div><div class="link" onclick="add_node_dialog(); return false;"> Add</div>
</div>
</td>
<td class="borderbottom"> </td>
<td id="tab_name" width="85">
<div style="float: left"> Edit Node </div><div class="check sprites"></div>
</td>
</tr>
<tr id="node_list_row" {{bind-attr style="Pcs.node_page"}}>
<td id="node_list" class="node_list">
<table cellpadding=0 cellspacing=0 style="float:left;">
{{#each Pcs.nodesController}}
<tr {{bind-attr onmouseover="onmouseover"}} {{bind-attr onmouseout="onmouseout"}} {{bind-attr class="trclass"}} {{bind-attr nodeID="name"}} onclick='Pcs.nodesController.load_node(this);'>
<td class="node_list_check">
{{view Ember.Checkbox checkedBinding="checked" onclick="checked" class="node_list_check"}}
</td>
<td class="node_list_sprite">
<div class="check sprites"></div>
</td>
<td class="node_name" {{bind-attr style="node_name_style"}}>
{{name}}
</td>
<td>
<div {{bind-attr style="showArrow"}} class="arrow sprites"></div>
</td>
</tr>
{{/each}}
</table>
</td>
<td id="node_info" colspan=2>
<div id="node_info_div" style="opacity: 0;">
<div id="test">
<div id="node_info_header">
<div id="node_info_header_title" class="node_info_header_title">Edit Node </div>
<div id="node_info_header_title_name">
{{Pcs.nodesController.cur_node.name}}
</div>
</div>
<div id="node_sub_info">
<table>
<tr>
<td rowspan=2>
<input disabled style="margin-right: 50px;" type="text" {{bind-attr value="Pcs.nodesController.cur_node.name"}} size="35" class="text_field">
</td>
<td><div style="margin-right: 8px;" class="check sprites"></div></td>
<td>
{{#if Pcs.nodesController.cur_node.pacemaker}}
{{#unless Pcs.nodesController.cur_node.pacemaker_standby}}
{{#if Pcs.nodesController.cur_node.pacemaker_maintenance}}
<div id="pacemaker_online_status" class="status-standby">
Pacemaker Maintanence
</div>
{{else}}
<div id="pacemaker_online_status" class="status">
Pacemaker Connected
</div>
{{/if}}
{{else}}
<div id="pacemaker_online_status" class="status">
Pacemaker Connected
</div>
{{/unless}}
{{else}}
{{#if Pcs.nodesController.cur_node.pacemaker_standby}}
<div id="pacemaker_online_status" class="status-standby">
Pacemaker Standby
</div>
{{else}}
{{#if Pcs.nodesController.cur_node.pacemaker_maintenance}}
<div id="pacemaker_online_status" class="status-standby">
Pacemaker Maintanence
</div>
{{else}}
<div id="pacemaker_online_status" class="status-offline">
Pacemaker Not Connected
</div>
{{/if}}
{{/if}}
{{/if}}
</td>
</tr>
<tr>
<td><div style="margin-right: 8px;" class="check sprites"></div></td>
<td>
{{#if Pcs.nodesController.cur_node.corosync}}
<div id="corosync_online_status" class="status">
Corosync Connected
</div>
{{else}}
<div id="corosync_online_status" class="status-offline">
Corosync Not Connected
</div>
{{/if}}
</td>
</tr>
</table>
</div>
<div id="node_options_buttons">
<div id="node_start" class="link">
<div class="restart sprites" style="float: left"></div>
Start
</div>
<div id="node_stop" class="link">
<div class="cancel sprites" style="float: left"></div>
Stop
</div>
<div id="node_restart" class="link">
<div class="restart sprites" style="float: left"></div>
Restart
</div>
<div id="node_unstandby" class="link" {{bind-attr style="Pcs.nodesController.cur_node.unstandby_style"}}>
<div class="unstandby sprites" style="float: left"></div>
Unstandby
</div>
<div id="node_standby" class="link" {{bind-attr style="Pcs.nodesController.cur_node.standby_style"}}>
<div class="standby sprites" style="float: left"></div>
Standby
</div>
{{#if Pcs.nodesController.cur_node.is_in_maintenance}}
<div id="node_unmaintenance" class="link" onclick="fade_in_out('#node_unmaintenance');node_unmaintenance(Pcs.nodesController.cur_node.get('name'));">
<div class="unstandby sprites" style="float: left"></div>
Unmaintenance
</div>
{{else}}
<div id="node_maintenance" class="link" onclick="fade_in_out('#node_maintenance');node_maintenance(Pcs.nodesController.cur_node.get('name'));">
<div class="standby sprites" style="float: left"></div>
Maintenance
</div>
{{/if}}
<div class="configure sprites" style="float: left"></div>
<div class="link"><a href="#/fencedevices" onclick="select_menu('FENCE DEVICES');return true;">Configure Fencing</a></div>
</div>
<div id="node_details">
{{#unless Pcs.nodesController.cur_node.status_unknown}}
<table><tr>
<td><div class="reg">Node ID:</div></td>
<td><div class="bold">{{Pcs.nodesController.cur_node.node_id}}</div></td>
<td><div class="reg"> Uptime:</div></td>
<td><div class="bold" id="uptime">{{Pcs.nodesController.cur_node.uptime}}</div></td>
</tr>
</table>
{{/unless}}
</div>
<table style="float:left;margin-top:25px">
<tr><td class="datatable_header">Cluster Daemons</td></tr>
<tr><td>
<div id="clusterdaemons">
<table class="datatable">
<tr><th>NAME</th><th>STATUS</th></tr>
<tr><td>pacemaker</td><td><div style="float:left;margin-right:6px;" class="check sprites"></div>
{{#if Pcs.nodesController.cur_node.pacemaker_daemon}}
<span id="pacemaker_status" style="float:left" class="status">Running ({{Pcs.nodesController.cur_node.pacemaker_startup}})</span>
{{else}}
{{#if Pcs.nodesController.cur_node.pcsd}}
<span id="pacemaker_status" style="float:left" class="status-offline">Stopped ({{Pcs.nodesController.cur_node.pacemaker_startup}})</span>
{{else}}
<span id="pacemaker_status" style="float:left" class="status-unknown">Unknown ({{Pcs.nodesController.cur_node.pacemaker_startup}})</span>
{{/if}}
{{/if}}
</td></tr>
<tr><td>corosync</td><td><div style="float:left;margin-right:6px;" class="check sprites"></div>
{{#if Pcs.nodesController.cur_node.corosync_daemon}}
<span id="corosync_status" style="float:left" class="status">Running ({{Pcs.nodesController.cur_node.corosync_startup}})</span>
{{else}}
{{#if Pcs.nodesController.cur_node.pcsd}}
<span id="corosync_status" style="float:left" class="status-offline">Stopped ({{Pcs.nodesController.cur_node.corosync_startup}})</span>
{{else}}
<span id="corosync_status" style="float:left" class="status-unknown">Unknown ({{Pcs.nodesController.cur_node.corosync_startup}})</span>
{{/if}}
{{/if}}
</td></tr>
<tr><td>pcsd</td><td><div style="float:left;margin-right:6px;" class="check sprites"></div>
{{#if Pcs.nodesController.cur_node.pcsd}}
<span id="pcsd_status" style="float:left" class="status">Running ({{Pcs.nodesController.cur_node.pcsd_startup}})</span>
{{else}}
{{#if Pcs.nodesController.cur_node.authorized}}
<span id="pcsd_status" style="float:left" class="status-offline">Stopped ({{Pcs.nodesController.cur_node.pcsd_startup}})</span>
{{else}}
<span id="pcsd_status" style="float:left" class="status-offline">Running (not Authorized) ({{Pcs.nodesController.cur_node.pcsd_startup}})</span>
{{/if}}
{{/if}}
</td></tr>
</table>
</div>
</td>
</tr>
</table>
<table style="clear:left;float:left;margin-top:25px;">
<tr><td class="datatable_header">Running Resources</td></tr>
<tr><td>
<div id="resources_running">
<table class="datatable">
<tr><th>NAME</th></tr>
{{#if Pcs.nodesController.cur_node.running_resources}}
{{#each res in Pcs.nodesController.cur_node.running_resources}}
<tr><td>
{{#unless res.stonith}}
{{#link-to 'Resources.index' res}}{{res.name}} ({{res.res_type}}){{/link-to}}
{{/unless}}
</td></tr>
{{/each}}
{{else}}
<tr><td style="color: gray;">NONE</td></tr>
{{/if}}
</table>
</div>
</td>
</tr>
</table>
<table style="clear:left;float:left;margin-top:25px;">
<tr><td class="datatable_header">Resource Location Preferences</td></tr>
<tr><td>
<div id="locationdep">
<table class="datatable">
<tr><th>NAME</th><th>Score</th></tr>
{{#if Pcs.nodesController.cur_node.location_constraints}}
{{#each Pcs.nodesController.cur_node.location_constraints}}
<tr><td>{{rsc}}</td><td>{{score}}</td><td></td></tr>
{{/each}}
{{else}}
<tr><td style="color: gray;">NONE</td><td></td></tr>
{{/if}}
</table>
</div>
</td>
</tr>
</table>
<table style="clear:left;float:left;margin-top:25px;">
<tr><td onclick="show_hide_constraints(this)" class="datatable_header hover-pointer">Node Attributes ({{#if Pcs.nodesController.cur_node_attr.length}}{{Pcs.nodesController.cur_node_attr.length}}{{else}}0{{/if}})<span style="" class="downarrow sprites"></span><span style="display: none;" class="rightarrow sprites"></span></td></tr>
<tr><td>
<div id="node_attributes">
<table class="datatable">
<tr><th>Attribute</th><th>Value</th><th>Remove</th></tr>
{{#each attr in Pcs.nodesController.cur_node_attr}}
<tr><td>{{attr.name}}</td>
<td>{{attr.value}}</td>
<td {{bind-attr node_attr_key=attr.name}} {{bind-attr node_attr_parent=attr.parent}} style="text-align:center">
<a onclick="remove_node_attr($(this).parent());return false;" href="#" class="remove">X</a>
</td>
</tr>
{{else}}
<tr><td style="color: gray;">NONE</td><td></td><td></td></tr>
{{/each}}
<tr id="new_node_attr_col">
<td><input type="text" name="new_node_attr_key" size="20"></td>
<td><input type="text" name="new_node_attr_value" size="20"></td>
<td><button type="button" onclick="add_node_attr('#new_node_attr_col');" name="add">Add</button></td>
</tr>
</table>
</div>
</td>
</tr>
</table>
<table style="clear:left;float:left;margin-top:25px;">
<tr><td onclick="show_hide_constraints(this)" class="datatable_header hover-pointer">Fence Levels ({{#if Pcs.nodesController.cur_node_fence_levels.length}}{{Pcs.nodesController.cur_node_fence_levels.length}}{{else}}0{{/if}})<span style="" class="downarrow sprites"></span><span style="display: none;" class="rightarrow sprites"></span></td></tr>
<tr><td>
<div id="fencelevels">
<table class="datatable">
<tr><th>Level</th><th>Fence Devices</th><th>Remove</th></tr>
{{#each Pcs.nodesController.cur_node_fence_levels}}
<tr>
<td>{{this.level}}</td>
<td>{{this.devices}}</td>
<td {{bind-attr fence_level="this.level" fence_devices="this.devices"}} style="text-align:center">
<a onclick="add_remove_fence_level($(this).parent(),true);return false;" href="#" class="remove">X</a>
</td>
</tr>
{{/each}}
{{#unless Pcs.nodesController.cur_node_fence_levels}}
<tr><td style="color: gray;">NONE</td><td></td><td></td></tr>
{{/unless}}
<tr id="new_fence_level_col">
<td><input type="text" name="new_level_level" size="2"></td>
<td><select name="new_level_value">
<option></option>
{{#each Pcs.resourcesContainer.fence_list}}
<option {{bind-attr value="this.id"}}>{{this.id}}</option>
{{/each }}
</select></td>
<td><button type="button" onclick="add_remove_fence_level($(this).parent());" name="add">Add</button></td>
</tr>
</table>
</div>
</td>
</tr>
</table>
{{#if Pcs.nodesController.utilization_support}}
<table style="clear:left; float:left; margin-top: 25px;"><tr><td>
{{utilization-table entity=Pcs.nodesController.cur_node utilization=Pcs.nodesController.cur_node.utilization}}
</td></tr></table>
{{/if}}
</div>
</div>
</td>
</tr>
<%= erb :_configure %>
<%= erb :_acls %>
<%= erb :_wizards %>
<% @myView = "stonith" %>
<%= erb :_resource %>
<% @myView = "resource" %>
<%= erb :_resource %>
</table>
<%= erb :_dialogs %>
<div id="add_node" style="display: none;">
<form method=POST action="/add_node_all">
<table id="add_node_selector">
<tr>
<td>Node Name:</td>
<td><input type=text name=new_nodename></td>
</tr>
{{#if Pcs.need_ring1_address}}
<tr>
<td>Ring1 address:</td>
<td><input type=text name=new_ring1addr></td>
</tr>
{{/if}}
<tr>
<td>Auto Start/Enable:</td>
<td><input type="checkbox" name="auto_start" value="1" checked></td>
</tr>
{{#if Pcs.is_cman_with_udpu_transport}}
<tr>
<td colspan="2" style="color: orange">This is a CMAN cluster with UDPU transport,<br>cluster restart is required to apply node addition.</td>
</tr>
{{/if}}
</table>
</form>
</div>
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