/usr/include/polymake/Bitset.h is in polymake 3.0r1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Ewgenij Gawrilow, Michael Joswig (Technische Universitaet Berlin, Germany)
http://www.polymake.org
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version: http://www.gnu.org/licenses/gpl.txt.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
--------------------------------------------------------------------------------
*/
#ifndef POLYMAKE_BITSET_H
#define POLYMAKE_BITSET_H
#include "polymake/GenericSet.h"
#include "polymake/internal/converters.h"
#include "polymake/Integer.h"
#include "polymake/SelectedSubset.h"
namespace pm {
class Bitset;
class Bitset_iterator {
friend class Bitset;
public:
typedef forward_iterator_tag iterator_category;
typedef int value_type;
typedef int reference;
typedef const int* pointer;
typedef ptrdiff_t difference_type;
typedef Bitset_iterator iterator;
typedef Bitset_iterator const_iterator;
protected:
mpz_srcptr bits;
int cur;
static const int bits_per_limb
#if __GNU_MP_VERSION_MINOR > 0 || __GNU_MP_VERSION >=5
=GMP_NUMB_BITS
#else
=__GMP_BITS_PER_MP_LIMB
#endif
;
Bitset_iterator(mpz_srcptr bits_arg, int cur_arg) : bits(bits_arg), cur(cur_arg) {}
public:
Bitset_iterator() : bits(0), cur(0) {}
explicit Bitset_iterator(mpz_srcptr bits_arg) : bits(bits_arg) { rewind(); }
reference operator* () const { return cur; }
pointer operator-> () const { return &cur; }
iterator& operator++ ()
{
++cur;
if (!at_end()) cur=mpz_scan1(bits,cur);
return *this;
}
const iterator operator++ (int) { iterator copy=*this; operator++(); return copy; }
bool operator== (const iterator& it) const { return cur==it.cur; }
bool operator!= (const iterator& it) const { return !operator==(it); }
bool at_end() const
{
int n=cur/bits_per_limb,
diff=n+1-mpz_size(bits);
return diff>0 ||
diff==0 && !(mpz_getlimbn(bits, n) & (mp_limb_t)(-1) << (cur%bits_per_limb));
}
void rewind()
{
cur=0;
if (mpz_size(bits)) cur=mpz_scan1(bits,cur);
}
};
/** \class Bitset
\brief Container class for dense sets of integers.
A special class optimized for representation of a constrained range of
non-negative integer numbers. Its implementation is based on the GMP
(mpz_t), see http://www.swox.com/gmp/ You should consider to use it
instead of the more general Set<int> if all these criteria hold:
- the element range stays constant during the lifetime of the set
- the element range is small (magnitude of tens), or the fill grade
(number of elements divided through the element upper bound) is expected
to be rather high (>= 0.5)
- the number of random access operations (testing/addition/removal
of single elements) prevails significantly over the number of sequential
visits via iterators
Note that unlike @c std::bitset, the element range is <b>not</b> hard
encoded in the Bitset object, but can be dynamically changed any time.
Bitset is one of the few top-level classes in the Polymake Template
Library that does not make use of reference counted @ref refcounting
"smart pointers". It's difficult to say why. You should keep this in
mind if you want to copy or return Bitset objects by value.
*/
class Bitset : public GenericSet<Bitset, int, operations::cmp> {
protected:
mpz_t rep;
void fill1s(size_t n);
void fill1s(const sequence& s);
public:
typedef int value_type;
typedef const int const_reference;
typedef const_reference reference;
typedef Bitset_iterator iterator;
typedef iterator const_iterator;
/// @brief An empty set, without preallocated storage.
Bitset() { mpz_init(rep); }
/** @brief An empty set with preallocated storage for elements 0..@a n-1.
It can dynamically grow beyond this limit if needed; to avoid performance penalties, however,
you should specify here the highest element you really expect to occur.
@param n
@param full %Set this to 1 if the set contains all elements from 0 to n-1, defaults to 0.
*/
explicit Bitset(int n, bool full=false)
{
mpz_init(rep);
reserve(n);
if (full && n>0) fill1s(n);
}
Bitset(const Bitset& s) { mpz_init_set(rep, s.rep); }
~Bitset() { mpz_clear(rep); }
/// Copy of a disguised Bitset object.
Bitset(const GenericSet<Bitset>& s) { mpz_init_set(rep, s.top().rep); }
protected:
template <typename Iterator>
void _assign(Iterator src)
{
for (; !src.at_end(); ++src)
mpz_setbit(rep, *src);
}
template <typename Iterator>
void _assign(Iterator src, Iterator src_end)
{
for (; src!=src_end; ++src)
mpz_setbit(rep, *src);
}
template <typename Container>
void _assign_from(const Container& src, False)
{
_assign(entire(src));
}
template <typename Container>
void _assign_from(const Container& src, True)
{
_assign(entire(reversed(src)));
}
template <typename Container>
void _assign_from(const Container& src)
{
_assign_from(src, bool2type<container_traits<Container>::is_bidirectional>());
}
public:
Bitset(void (*f)(mpz_ptr,unsigned long), mpz_srcptr a, unsigned long k)
{
mpz_init_set(rep,a);
f(rep,k);
}
template <typename Arg>
Bitset(void (*f)(mpz_ptr,Arg), Arg a)
{
mpz_init(rep);
f(rep,a);
}
template <typename Arg1, typename Arg2>
Bitset(void (*f)(mpz_ptr,Arg1,Arg2), Arg1 a, Arg2 b)
{
mpz_init(rep);
f(rep,a,b);
}
/// Copy of an abstract set of integers.
template <typename Set>
explicit Bitset(const GenericSet<Set,int>& s)
{
mpz_init(rep);
_assign_from(s.top());
}
/// Copy of an abstract set with element conversion.
template <typename Set, typename E2, typename Comparator2>
explicit Bitset(const GenericSet<Set,E2,Comparator2>& s)
{
mpz_init(rep);
_assign_from(attach_converter<int>(s.top()));
}
template <typename Container>
Bitset(const Container& src,
typename enable_if<void**, isomorphic_to_container_of<Container,int,is_set>::value>::type=0)
{
mpz_init(rep);
_assign_from(src);
}
template <typename Iterator>
Bitset(Iterator src, Iterator src_end)
{
mpz_init(rep);
_assign_from(attach_converter<int>(src));
}
template <typename Iterator>
explicit Bitset(Iterator src, typename enable_if_iterator<Iterator,end_sensitive>::type=0)
{
mpz_init(rep);
_assign(src);
}
template <size_t n>
explicit Bitset(const int (&a)[n])
{
mpz_init(rep);
_assign_from(array2container(a));
}
template <typename E2, typename Comparator2>
explicit Bitset(const SingleElementSetCmp<E2,Comparator2>& s)
{
mpz_init(rep);
mpz_setbit(rep, s.front());
}
explicit Bitset(const sequence& s)
{
mpz_init(rep);
fill1s(s);
}
Bitset& operator= (const Bitset& s)
{
mpz_set(rep, s.rep);
return *this;
}
/// Assign elements from a disguised Bitset object.
Bitset& operator= (const GenericSet<Bitset>& s)
{
return *this=s.top();
}
/// Reserve storage for n elements
void reserve(int n)
{
if (n > rep[0]._mp_alloc*iterator::bits_per_limb)
mpz_realloc2(rep,n);
}
/// Make the set empty.
void clear()
{
mpz_set_ui(rep, 0);
}
/// Assign elements from an abstract set of integers.
template <typename Set>
Bitset& operator= (const GenericSet<Set,int>& s)
{
clear();
_assign_from(s.top());
return *this;
}
template <typename E2, typename Comparator2>
Bitset& operator= (const SingleElementSetCmp<E2,Comparator2>& s)
{
clear();
mpz_setbit(rep, s.front());
return *this;
}
Bitset& operator= (const sequence& s)
{
clear();
fill1s(s);
return *this;
}
void swap(Bitset& s) { mpz_swap(rep, s.rep); }
friend void relocate(Bitset* from, Bitset* to)
{
to->rep[0] = from->rep[0];
}
bool empty() const
{
return !mpz_sgn(rep);
}
/** Count the elements.
CAUTION: depending on the hardware, can take O(n) time! */
int size() const
{
return mpz_popcount(rep);
}
bool contains(int i) const
{
return mpz_tstbit(rep, i);
}
int front() const
{
return mpz_scan1(rep,0);
}
int back() const
{
int n=mpz_size(rep)-1;
return n*iterator::bits_per_limb + log2_floor(mpz_getlimbn(rep,n));
}
/** Insert an element.
This is the quickest way to manipulate single elements. */
Bitset& operator+= (int i)
{
mpz_setbit(rep, i);
return *this;
}
/** Remove an element if it existed.
This is the quickest way to manipulate single elements. */
Bitset& operator-= (int i)
{
mpz_clrbit(rep, i);
return *this;
}
Bitset& operator+= (const Bitset& s)
{
mpz_ior(rep, rep, s.rep);
return *this;
}
template <typename Set>
Bitset& operator+= (const GenericSet<Set, int, element_comparator>& s)
{
for (typename Entire<Set>::const_iterator e=entire(s.top()); !e.at_end(); ++e)
*this += *e;
return *this;
}
private:
static void difference(mpz_ptr dst, mpz_srcptr src1, mpz_srcptr src2);
public:
/// difference
Bitset& operator-= (const Bitset& s)
{
difference(rep, rep, s.rep);
return *this;
}
template <typename Set>
Bitset& operator-= (const GenericSet<Set, int, element_comparator>& s)
{
for (typename Entire<Set>::const_iterator e=entire(s.top()); !e.at_end(); ++e)
*this -= *e;
return *this;
}
/// intersection
Bitset& operator*= (const Bitset& s)
{
mpz_and(rep, rep, s.rep);
return *this;
}
template <typename Set>
Bitset& operator*= (const GenericSet<Set, int, element_comparator>& s);
Bitset& operator^= (int i)
{
if (mpz_tstbit(rep, i))
mpz_clrbit(rep, i);
else
mpz_setbit(rep, i);
return *this;
}
Bitset& operator^= (const Bitset& s)
{
mpz_xor(rep, rep, s.rep);
return *this;
}
template <typename Set>
Bitset& operator^= (const GenericSet<Set, int, element_comparator>& s)
{
for (typename Entire<Set>::const_iterator e=entire(s.top()); !e.at_end(); ++e)
*this ^= *e;
return *this;
}
iterator begin() const { return iterator(rep); }
iterator end() const { return iterator(rep, empty() ? 0 : back()+1); }
iterator insert(int i)
{
*this += i;
return iterator(rep, i);
}
void push_back(int i) { *this += i; }
void push_front(int i) { *this += i; }
void erase(int i) { *this -= i; }
iterator insert(const iterator&, int i) { return insert(i); }
void erase(const iterator& where) { *this -= *where; }
void pop_front() { *this -= front(); }
void pop_back() { *this -= back(); }
friend
Bitset operator+ (const Bitset& s1, const Bitset& s2)
{
return Bitset(mpz_ior, s1.rep, s2.rep);
}
/// alias for operator+
friend
Bitset operator| (const Bitset& s1, const Bitset& s2)
{
return Bitset(mpz_ior, s1.rep, s2.rep);
}
friend
Bitset operator+ (const Bitset& s1, int i2)
{
return Bitset(mpz_setbit, s1.rep, (unsigned long)i2);
}
friend
Bitset operator+ (int i1, const Bitset& s2)
{
return Bitset(mpz_setbit, s2.rep, (unsigned long)i1);
}
friend
Bitset operator- (const Bitset& s1, const Bitset& s2)
{
return Bitset(difference, s1.rep, s2.rep);
}
friend
Bitset operator- (const Bitset& s1, int i2)
{
return Bitset(mpz_clrbit, s1.rep, (unsigned long)i2);
}
friend
Bitset operator* (const Bitset& s1, const Bitset& s2)
{
return Bitset(mpz_and, s1.rep, s2.rep);
}
/// alias for operator*
friend
Bitset operator& (const Bitset& s1, const Bitset& s2)
{
return Bitset(mpz_and, s1.rep, s2.rep);
}
friend
Bitset operator* (const Bitset& s1, int i2)
{
return s1.contains(i2) ? Bitset(scalar2set(i2)) : Bitset();
}
friend
Bitset operator* (int i1, const Bitset& s2)
{
return s2.contains(i1) ? Bitset(scalar2set(i1)) : Bitset();
}
friend
Bitset operator^ (const Bitset& s1, const Bitset& s2)
{
return Bitset(mpz_xor, s1.rep, s2.rep);
}
friend
Bitset operator^ (const Bitset& s1, int i2)
{
return Bitset(s1.contains(i2) ? &mpz_clrbit : &mpz_setbit, s1.rep, (unsigned long)i2);
}
friend
Bitset operator^ (int i1, const Bitset& s2)
{
return Bitset(s2.contains(i1) ? &mpz_clrbit : &mpz_setbit, s2.rep, (unsigned long)i1);
}
friend
bool operator== (const Bitset& s1, const Bitset& s2)
{
return !mpz_cmp(s1.rep, s2.rep);
}
friend
bool operator!= (const Bitset& s1, const Bitset& s2)
{
return mpz_cmp(s1.rep, s2.rep);
}
mpz_srcptr get_rep() const { return rep; }
};
/// See incl(GenericSet,GenericSet)
int incl(const Bitset& s1, const Bitset& s2);
template <typename Set>
Bitset& Bitset::operator*= (const GenericSet<Set, int, element_comparator>& s)
{
mp_limb_t *d=rep[0]._mp_d;
mp_limb_t limb=0;
typename Entire<Set>::const_iterator e=entire(s.top());
for (int i=0, size=mpz_size(rep), first=0, last=iterator::bits_per_limb;
i<size;
++i, first=last, last+=iterator::bits_per_limb) {
for (;;) {
if (e.at_end()) {
*d++ &= limb;
rep[0]._mp_size=i+(limb!=0);
return *this;
}
int elem=*e; ++e;
if (elem>=last) {
*d++ &= limb;
limb = ((mp_limb_t)1)<<elem-last; // prepare for the next outer loop run
break;
} else {
limb |= ((mp_limb_t)1)<<elem-first;
}
}
}
return *this;
}
template <> struct check_iterator_feature<Bitset_iterator, end_sensitive> : True {};
template <> struct check_iterator_feature<Bitset_iterator, rewindable> : True {};
template <>
struct hash_func<Bitset, is_set> : hash_func<MP_INT> {
size_t operator() (const Bitset& s) const
{
return _do(s.get_rep());
}
};
} // end namespace pm
namespace polymake {
using pm::Bitset;
}
namespace std {
inline void swap(pm::Bitset& s1, pm::Bitset& s2) { s1.swap(s2); }
}
#endif // POLYMAKE_BITSET_H
// Local Variables:
// mode:C++
// c-basic-offset:3
// indent-tabs-mode:nil
// End:
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