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Python Box2D Bindings -- 2D Physics Library
http://pybox2d.googlecode.com/
What is it?
-----------
pyBox2D is a 2D physics library for your games and simulation. It's based on the
Box2D library, written in C++. It supports several shape types (circle, polygon,
thin line segments), quite a few joint types (revolute, prismatic, etc.), and
even controllers (buoyancy, gravity, etc.).
Getting Started
---------------
For building instructions, see INSTALL or the wiki on the homepage. Once
installed, check out the testbed demos to see what pyBox2D can do (located in
testbed/ ). Then read the manual located on the Box2D wiki, here:
http://www.box2d.org/wiki/index.php?title=Python_Manual
A possibly outdated local copy is included in this distribution in docs/ .
For more information on some caveats and key differences between the C++ version
of Box2D, please see:
http://www.box2d.org/wiki/index.php?title=Box2D_with_Python
On the wiki, you will also find more useful things of varying quality.
Epydoc output for pyBox2D:
http://pybox2d.googlecode.com/svn/epydoc/html/index.html
It's by no means perfect, but it can come in handy.
Bugs
----
Please submit any bugs that you find to:
http://code.google.com/p/pybox2d/issues/list
Contact
-------
You can contact the team on the Box2D forums:
http://www.box2d.org/forum/
or by e-mail:
sirkne at gmail com
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