/usr/bin/avg_checkpolygonspeed is in python-libavg 1.8.1-2.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | #! /usr/bin/python
# -*- coding: utf-8 -*-
# libavg - Media Playback Engine.
# Copyright (C) 2003-2014 Ulrich von Zadow
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# Current versions can be found at www.libavg.de
#
# Original author of this file is Robert Parcus <betoparcus@gmail.com>
from libavg import *
import random
import math
import time
R = 40.0
g_Trigger = True
class SpeedDiv(app.MainDiv):
def onArgvParserCreated(self, parser):
usage = '%prog [options]\n' \
'Checks libavg performance by creating lots of polygon nodes. ' \
'Displays a frame time graph and executes for 20 secs.'
parser.set_usage(usage)
parser.add_option('--hole-polygon', '-y', dest='hole',
action='store_true', default=False,
help='generate polygons with holes')
parser.add_option('--create-nodes', '-c', dest='create',
action='store_true', default=False,
help='destroy and recreate all nodes every 400 ms')
parser.add_option('--move', '-m', dest='move',
action='store_true', default=False,
help='move nodes every frame')
parser.add_option('--vsync', '-s', dest='vsync',
action='store_true', default=False,
help='sync output to vertical refresh')
parser.add_option('--num-objs', '-n', dest='numObjs',
type='int', default=40,
help='number of polygons to create [Default: 40]')
parser.add_option('--num-points', '-x', dest='numPoints',
type='int', default=10,
help='number of points in each polygon [Default: 10]')
parser.add_option('--profile', '-p', dest='profile',
action='store_true', default=False,
help='enable profiling output, note that profiling makes things slower')
def onArgvParsed(self, options, args, parser):
self.__optHole = options.hole
self.__optCreate = options.create
self.__optMove = options.move
self.__optVsync = options.vsync
self.__optNumObjs = options.numObjs
if self.__optNumObjs < 1:
self.__optNumObjs = 40
self.__optNumPoints = options.numPoints
if self.__optNumPoints < 10:
self.__optNumPoints = 10
elif self.__optNumPoints % 2 != 0:
self.__optNumPoints -= 1
log = avg.logger
log.configureCategory(log.Category.CONFIG, log.Severity.DBG)
if options.profile:
log.configureCategory(log.Category.PROFILE, log.Severity.DBG)
def onInit(self):
if not self.__optVsync:
player.setFramerate(1000)
tstart = time.time()
self.__createNodes()
print 'Time to create nodes: %f' % (time.time()-tstart)
app.instance.debugPanel.toggleWidget(app.debugpanel.FrametimeGraphWidget)
if self.__optCreate:
player.setInterval(400, self.__createNodes)
# Ignore the first frame for the 20 sec-limit so long startup times don't
# break things.
player.setTimeout(0, lambda: player.setTimeout(20000, player.stop))
def onFrame(self):
if self.__optMove:
self.__moveNodes()
def __createNodes(self):
self.__nodes = []
for i in xrange(self.__optNumObjs):
pos = (random.randrange(800-64), random.randrange(600-64))
polyPos = self.__calPolyCords(pos, R)
holes = []
if self.__optHole:
holes = (self.__calPolyCords(pos, R/2), )
node = avg.PolygonNode(parent=self, pos=polyPos, fillopacity=1, holes=holes)
self.__nodes.append(node)
if self.__optCreate:
player.setTimeout(300, self.__deleteNodes)
def __deleteNodes(self):
for node in self.__nodes:
node.unlink(True)
self.__nodes = []
def __moveNodes(self):
global g_Trigger
for node in self.__nodes:
newPos = []
if g_Trigger:
newPos = [(i[0]+1, i[1]+1) for i in node.pos]
else:
newPos = [(i[0]-1, i[1]-1) for i in node.pos]
node.pos = newPos
g_Trigger = not g_Trigger
def __calPolyCords(self, offset, r):
r2 = r/2
alpha = math.radians(360.0 / (self.__optNumPoints/2))
beta = alpha/2
result = []
for i in xrange(self.__optNumPoints/2):
result.append((r*math.cos(i*alpha) + offset[0],
r*math.sin(i*alpha) + offset[1]))
result.append((r2*math.cos(i*alpha+beta) + offset[0],
r2*math.sin(i*alpha+beta) + offset[1]))
return result
if __name__ == '__main__':
app.App().run(SpeedDiv(), app_resolution='800x600')
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