This file is indexed.

/usr/lib/python2.7/dist-packages/mididings/engine.py is in python-mididings 0~20120419~ds0-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
# -*- coding: utf-8 -*-
#
# mididings
#
# Copyright (C) 2008-2012  Dominic Sacré  <dominic.sacre@gmx.de>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#

import _mididings

import mididings.patch as _patch
import mididings.scene as _scene
import mididings.util as _util
import mididings.misc as _misc
import mididings.setup as _setup
import mididings.constants as _constants
import mididings.overload as _overload
import mididings.arguments as _arguments
from mididings.units.base import _UNIT_TYPES

import time as _time
import weakref as _weakref
import threading as _threading
import gc as _gc
import atexit as _atexit
import os as _os
import sys as _sys

if _sys.version_info >= (3,):
    raw_input = input


_TheEngine = None


class Engine(_mididings.Engine):
    def __init__(self):
        # initialize C++ base class
        engine_args = (
            _setup.get_config('backend'),
            _setup.get_config('client_name'),
            _setup._in_portnames,
            _setup._out_portnames,
            not _setup.get_config('silent')
        )
        _mididings.Engine.__init__(self, *engine_args)

        self.connect_ports(_setup._in_port_connections, _setup._out_port_connections)

        self._scenes = {}

    def setup(self, scenes, control, pre, post):
        # build and setup all scenes and scene groups
        for number, scene in scenes.items():
            if isinstance(scene, _scene.SceneGroup):
                self._scenes[number] = (scene.name, [])

                for subscene in scene.subscenes:
                    sceneobj = _scene._parse_scene(subscene)
                    self._scenes[number][1].append(sceneobj.name)

                    # build patches
                    patch = _patch.Patch(sceneobj.patch)
                    init_patch = _patch.Patch(sceneobj.init_patch)
                    # add scene to base class object
                    self.add_scene(_util.actual(number), patch, init_patch)
            else:
                sceneobj = _scene._parse_scene(scene)
                self._scenes[number] = (sceneobj.name, [])

                # build patches
                patch = _patch.Patch(sceneobj.patch)
                init_patch = _patch.Patch(sceneobj.init_patch)
                # add scene to base class object
                self.add_scene(_util.actual(number), patch, init_patch)

        # build and setup control, pre, and post patches
        control_patch = _patch.Patch(control) if control else None
        pre_patch = _patch.Patch(pre) if pre else None
        post_patch = _patch.Patch(post) if post else None
        # tell base class object about these patches
        self.set_processing(control_patch, pre_patch, post_patch)

        global _TheEngine
        _TheEngine = _weakref.ref(self)

        _gc.collect()
        _gc.disable()

    def run(self):
        self._quit = _threading.Event()

        # delay before actually sending any midi data (give qjackctl patchbay time to react...)
        self._start_delay()

        self._call_hooks('on_start')

        initial_scene, initial_subscene = self._parse_scene_number(_setup.get_config('initial_scene'))

        # start the actual event processing
        self.start(initial_scene, initial_subscene)

        try:
            # wait() with no timeout also blocks KeyboardInterrupt, but a very long timeout doesn't. weird...
            while not self._quit.isSet():
                self._quit.wait(86400)
        except KeyboardInterrupt:
            pass
        finally:
            self._call_hooks('on_exit')
            global _TheEngine
            _TheEngine = None

    def _start_delay(self):
        delay = _setup.get_config('start_delay')
        if delay is not None:
            if delay > 0:
                _time.sleep(delay)
            else:
                raw_input("press enter to start midi processing...")

    def _parse_scene_number(self, number):
        if number in self._scenes:
            # single scene number, no subscene
            return (_util.actual(number), -1)
        elif _misc.issequence(number) and len(number) > 1 and number[0] in self._scenes:
            # scene/subscene numbers as tuple...
            if _util.actual(number[1]) < len(self._scenes[number[0]][1]):
                # both scene and subscene numbers are valid
                return (_util.actual(number[0]), _util.actual(number[1]))
            # subscene number is invalid
            return (_util.actual(number[0]), -1)
        # no such scene
        return (-1, -1)

    def process_file(self):
        self.start(0, -1)

    def scene_switch_callback(self, scene, subscene):
        # the scene and subscene parameters are the actual numbers without offset!
        if scene == -1:
            # no scene specified, use current
            scene = _mididings.Engine.current_scene(self)
        if subscene == -1:
            # no subscene specified, use first
            subscene = 0

        # save actual subscene index
        subscene_index = subscene

        # add data offset to scene/subscene numbers
        scene = _util.offset(scene)
        subscene = _util.offset(subscene)

        found = (scene in self._scenes and
                 (not subscene_index or subscene_index < len(self._scenes[scene][1])))

        # get string representation of scene/subscene number
        if subscene_index or (scene in self._scenes and len(self._scenes[scene][1])):
            number = "%d.%d" % (scene, subscene)
        else:
            number = str(scene)

        if not _setup.get_config('silent'):
            if found:
                # get scene/subscene name
                scene_data = self._scenes[scene]
                if scene_data[1]:
                    name = "%s - %s" % (scene_data[0], scene_data[1][subscene_index])
                else:
                    name = scene_data[0]

                scene_desc = ("%s: %s" % (number, name)) if name else str(number)
                print("switching to scene %s" % scene_desc)
            else:
                print("no such scene: %s" % number)

        if found:
            self._call_hooks('on_switch_scene', scene, subscene)

    def _call_hooks(self, name, *args):
        for hook in _setup.get_hooks():
            if hasattr(hook, name):
                f = getattr(hook, name)
                f(*args)

    def switch_scene(self, scene, subscene=None):
        _mididings.Engine.switch_scene(self,
            _util.actual(scene),
            _util.actual(subscene) if subscene is not None else -1
         )

    def switch_subscene(self, subscene):
        _mididings.Engine.switch_scene(self, -1, _util.actual(subscene))

    def current_scene(self):
        return _util.offset(_mididings.Engine.current_scene(self))

    def current_subscene(self):
        return _util.offset(_mididings.Engine.current_subscene(self))

    def scenes(self):
        return self._scenes

    def process_event(self, ev):
        ev._finalize()
        return _mididings.Engine.process_event(self, ev)

    def output_event(self, ev):
        ev._finalize()
        _mididings.Engine.output_event(self, ev)

    def process(self, ev):
        ev._finalize()
        return _mididings.Engine.process(self, ev)

    def restart(self):
        _atexit.register(self._restart)
        self.quit()

    @staticmethod
    def _restart():
        # run the same interpreter with the same arguments again
        _os.execl(_sys.executable, _sys.executable, *_sys.argv)

    def quit(self):
        self._quit.set()



@_overload.mark
@_arguments.accept(_UNIT_TYPES)
def run(patch):
    """
    Create the engine and start event processing. This function does not
    usually return until mididings exits.
    """
    if isinstance(patch, dict) and all(not isinstance(k, _constants._EventType) for k in patch.keys()):
        # bypass the overload mechanism (just this once...) if there's no way
        # the given dict could be accepted as a split
        run(scenes=patch)
    else:
        e = Engine()
        e.setup({_util.offset(0): patch}, None, None, None)
        e.run()

@_overload.mark
@_arguments.accept(_UNIT_TYPES, _arguments.nullable(_UNIT_TYPES), _arguments.nullable(_UNIT_TYPES), _arguments.nullable(_UNIT_TYPES))
def run(scenes, control=None, pre=None, post=None):
    """
    Create the engine and start event processing. This function does not
    usually return until mididings exits.
    """
    e = Engine()
    e.setup(scenes, control, pre, post)
    e.run()


def process_file(infile, outfile, patch):
    """
    Process a MIDI file using the smf backend.
    """
    _setup._config_impl(
        backend='smf',
    )
    _setup.config(
        in_ports=[infile],
        out_ports=[outfile],
    )
    e = Engine()
    e.setup({_util.offset(0): patch}, None, None, None)
    e.process_file()


def switch_scene(scene, subscene=None):
    """
    Switch to the given scene number.
    """
    _TheEngine().switch_scene(scene, subscene)

def switch_subscene(subscene):
    """
    Switch to the given subscene number.
    """
    _TheEngine().switch_subscene(subscene)

def current_scene():
    """
    Return the current scene number.
    """
    return _TheEngine().current_scene()

def current_subscene():
    """
    Return the current subscene number.
    """
    return _TheEngine().current_subscene()

def scenes():
    """
    Return a mapping from scene numbers to a tuple of the form
    (scene_name, [subscene_name, ...]).
    """
    return _TheEngine().scenes()

def output_event(ev):
    """
    Send an event directly to an output port.
    """
    _TheEngine().output_event(ev)

def in_ports():
    """
    Return the list of input port names.
    """
    return _setup._in_portnames

def out_ports():
    """
    Return the list of output port names.
    """
    return _setup._out_portnames

def time():
    """
    Return a floating point number of seconds since some unspecified starting
    point.
    """
    return _TheEngine().time()

def active():
    """
    Return True if the engine is running, otherwise False.
    """
    return _TheEngine is not None and _TheEngine() is not None

def restart():
    """
    Restart mididings.
    """
    _TheEngine().restart()

def quit():
    """
    Quit mididings.
    """
    _TheEngine().quit()