/usr/lib/python2.7/dist-packages/mididings/engine.py is in python-mididings 0~20120419~ds0-5.
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#
# mididings
#
# Copyright (C) 2008-2012 Dominic Sacré <dominic.sacre@gmx.de>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
import _mididings
import mididings.patch as _patch
import mididings.scene as _scene
import mididings.util as _util
import mididings.misc as _misc
import mididings.setup as _setup
import mididings.constants as _constants
import mididings.overload as _overload
import mididings.arguments as _arguments
from mididings.units.base import _UNIT_TYPES
import time as _time
import weakref as _weakref
import threading as _threading
import gc as _gc
import atexit as _atexit
import os as _os
import sys as _sys
if _sys.version_info >= (3,):
raw_input = input
_TheEngine = None
class Engine(_mididings.Engine):
def __init__(self):
# initialize C++ base class
engine_args = (
_setup.get_config('backend'),
_setup.get_config('client_name'),
_setup._in_portnames,
_setup._out_portnames,
not _setup.get_config('silent')
)
_mididings.Engine.__init__(self, *engine_args)
self.connect_ports(_setup._in_port_connections, _setup._out_port_connections)
self._scenes = {}
def setup(self, scenes, control, pre, post):
# build and setup all scenes and scene groups
for number, scene in scenes.items():
if isinstance(scene, _scene.SceneGroup):
self._scenes[number] = (scene.name, [])
for subscene in scene.subscenes:
sceneobj = _scene._parse_scene(subscene)
self._scenes[number][1].append(sceneobj.name)
# build patches
patch = _patch.Patch(sceneobj.patch)
init_patch = _patch.Patch(sceneobj.init_patch)
# add scene to base class object
self.add_scene(_util.actual(number), patch, init_patch)
else:
sceneobj = _scene._parse_scene(scene)
self._scenes[number] = (sceneobj.name, [])
# build patches
patch = _patch.Patch(sceneobj.patch)
init_patch = _patch.Patch(sceneobj.init_patch)
# add scene to base class object
self.add_scene(_util.actual(number), patch, init_patch)
# build and setup control, pre, and post patches
control_patch = _patch.Patch(control) if control else None
pre_patch = _patch.Patch(pre) if pre else None
post_patch = _patch.Patch(post) if post else None
# tell base class object about these patches
self.set_processing(control_patch, pre_patch, post_patch)
global _TheEngine
_TheEngine = _weakref.ref(self)
_gc.collect()
_gc.disable()
def run(self):
self._quit = _threading.Event()
# delay before actually sending any midi data (give qjackctl patchbay time to react...)
self._start_delay()
self._call_hooks('on_start')
initial_scene, initial_subscene = self._parse_scene_number(_setup.get_config('initial_scene'))
# start the actual event processing
self.start(initial_scene, initial_subscene)
try:
# wait() with no timeout also blocks KeyboardInterrupt, but a very long timeout doesn't. weird...
while not self._quit.isSet():
self._quit.wait(86400)
except KeyboardInterrupt:
pass
finally:
self._call_hooks('on_exit')
global _TheEngine
_TheEngine = None
def _start_delay(self):
delay = _setup.get_config('start_delay')
if delay is not None:
if delay > 0:
_time.sleep(delay)
else:
raw_input("press enter to start midi processing...")
def _parse_scene_number(self, number):
if number in self._scenes:
# single scene number, no subscene
return (_util.actual(number), -1)
elif _misc.issequence(number) and len(number) > 1 and number[0] in self._scenes:
# scene/subscene numbers as tuple...
if _util.actual(number[1]) < len(self._scenes[number[0]][1]):
# both scene and subscene numbers are valid
return (_util.actual(number[0]), _util.actual(number[1]))
# subscene number is invalid
return (_util.actual(number[0]), -1)
# no such scene
return (-1, -1)
def process_file(self):
self.start(0, -1)
def scene_switch_callback(self, scene, subscene):
# the scene and subscene parameters are the actual numbers without offset!
if scene == -1:
# no scene specified, use current
scene = _mididings.Engine.current_scene(self)
if subscene == -1:
# no subscene specified, use first
subscene = 0
# save actual subscene index
subscene_index = subscene
# add data offset to scene/subscene numbers
scene = _util.offset(scene)
subscene = _util.offset(subscene)
found = (scene in self._scenes and
(not subscene_index or subscene_index < len(self._scenes[scene][1])))
# get string representation of scene/subscene number
if subscene_index or (scene in self._scenes and len(self._scenes[scene][1])):
number = "%d.%d" % (scene, subscene)
else:
number = str(scene)
if not _setup.get_config('silent'):
if found:
# get scene/subscene name
scene_data = self._scenes[scene]
if scene_data[1]:
name = "%s - %s" % (scene_data[0], scene_data[1][subscene_index])
else:
name = scene_data[0]
scene_desc = ("%s: %s" % (number, name)) if name else str(number)
print("switching to scene %s" % scene_desc)
else:
print("no such scene: %s" % number)
if found:
self._call_hooks('on_switch_scene', scene, subscene)
def _call_hooks(self, name, *args):
for hook in _setup.get_hooks():
if hasattr(hook, name):
f = getattr(hook, name)
f(*args)
def switch_scene(self, scene, subscene=None):
_mididings.Engine.switch_scene(self,
_util.actual(scene),
_util.actual(subscene) if subscene is not None else -1
)
def switch_subscene(self, subscene):
_mididings.Engine.switch_scene(self, -1, _util.actual(subscene))
def current_scene(self):
return _util.offset(_mididings.Engine.current_scene(self))
def current_subscene(self):
return _util.offset(_mididings.Engine.current_subscene(self))
def scenes(self):
return self._scenes
def process_event(self, ev):
ev._finalize()
return _mididings.Engine.process_event(self, ev)
def output_event(self, ev):
ev._finalize()
_mididings.Engine.output_event(self, ev)
def process(self, ev):
ev._finalize()
return _mididings.Engine.process(self, ev)
def restart(self):
_atexit.register(self._restart)
self.quit()
@staticmethod
def _restart():
# run the same interpreter with the same arguments again
_os.execl(_sys.executable, _sys.executable, *_sys.argv)
def quit(self):
self._quit.set()
@_overload.mark
@_arguments.accept(_UNIT_TYPES)
def run(patch):
"""
Create the engine and start event processing. This function does not
usually return until mididings exits.
"""
if isinstance(patch, dict) and all(not isinstance(k, _constants._EventType) for k in patch.keys()):
# bypass the overload mechanism (just this once...) if there's no way
# the given dict could be accepted as a split
run(scenes=patch)
else:
e = Engine()
e.setup({_util.offset(0): patch}, None, None, None)
e.run()
@_overload.mark
@_arguments.accept(_UNIT_TYPES, _arguments.nullable(_UNIT_TYPES), _arguments.nullable(_UNIT_TYPES), _arguments.nullable(_UNIT_TYPES))
def run(scenes, control=None, pre=None, post=None):
"""
Create the engine and start event processing. This function does not
usually return until mididings exits.
"""
e = Engine()
e.setup(scenes, control, pre, post)
e.run()
def process_file(infile, outfile, patch):
"""
Process a MIDI file using the smf backend.
"""
_setup._config_impl(
backend='smf',
)
_setup.config(
in_ports=[infile],
out_ports=[outfile],
)
e = Engine()
e.setup({_util.offset(0): patch}, None, None, None)
e.process_file()
def switch_scene(scene, subscene=None):
"""
Switch to the given scene number.
"""
_TheEngine().switch_scene(scene, subscene)
def switch_subscene(subscene):
"""
Switch to the given subscene number.
"""
_TheEngine().switch_subscene(subscene)
def current_scene():
"""
Return the current scene number.
"""
return _TheEngine().current_scene()
def current_subscene():
"""
Return the current subscene number.
"""
return _TheEngine().current_subscene()
def scenes():
"""
Return a mapping from scene numbers to a tuple of the form
(scene_name, [subscene_name, ...]).
"""
return _TheEngine().scenes()
def output_event(ev):
"""
Send an event directly to an output port.
"""
_TheEngine().output_event(ev)
def in_ports():
"""
Return the list of input port names.
"""
return _setup._in_portnames
def out_ports():
"""
Return the list of output port names.
"""
return _setup._out_portnames
def time():
"""
Return a floating point number of seconds since some unspecified starting
point.
"""
return _TheEngine().time()
def active():
"""
Return True if the engine is running, otherwise False.
"""
return _TheEngine is not None and _TheEngine() is not None
def restart():
"""
Restart mididings.
"""
_TheEngine().restart()
def quit():
"""
Quit mididings.
"""
_TheEngine().quit()
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