/usr/lib/python2.7/dist-packages/VisionEgg/FlowControl.py is in python-visionegg 1.2.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 | # The Vision Egg: FlowControl
#
# Copyright (C) 2001-2004 Andrew Straw.
# Copyright (C) 2008 California Institute of Technology
#
# URL: <http://www.visionegg.org/>
#
# Distributed under the terms of the GNU Lesser General Public License
# (LGPL). See LICENSE.TXT that came with this file.
"""
Flow control for the Vision Egg.
"""
import logging
import logging.handlers
import VisionEgg
import VisionEgg.GL as gl # get all OpenGL stuff in one namespace
import VisionEgg.ParameterTypes as ve_types
import numpy.oldnumeric as Numeric, math, types
import pygame
####################################################################
#
# Presentation
#
####################################################################
class Presentation(VisionEgg.ClassWithParameters):
"""Handles the timing and coordination of stimulus presentation.
This class is the key to the real-time operation of the Vision
Egg. It contains the main 'go' loop, and maintains the association
between 'controllers', instances of the Controller class, and the
parameters they control.
During the main 'go' loop and at other specific times, the
parameters are updated via function calls to the controllers.
Between entries into the 'go' loop, a Vision Egg application
should call the method between_presentations as often as possible
to ensure parameter values are kept up to date and any
housekeeping done by controllers is done.
No OpenGL environment I know of can guarantee that a new frame is
drawn and the double buffers swapped before the monitor's next
vertical retrace sync pulse. Still, although one can worry
endlessly about this problem, it works. In other words, on a fast
computer with a fast graphics card running even a pre-emptive
multi-tasking operating system (see below for specific
information), a new frame is drawn before every monitor update. If
this did become a problem, the go() method could be re-implemented
in C, along with the functions it calls. This would probably
result in speed gains, but without skipping frames at 200 Hz, why
bother?
Parameters
==========
check_events -- allow input event checking during 'go' loop? (Boolean)
Default: True
collect_timing_info -- log timing statistics during go loop? (Boolean)
Default: True
enter_go_loop -- test used by run_forever() to enter go loop (Boolean)
Default: False
go_duration -- Tuple to specify 'go' loop duration. Either (value,units) or ('forever',) (Sequence of AnyOf(Real or String))
Default: (5.0, 'seconds')
handle_event_callbacks -- List of tuples to handle events. (event_type,event_callback_func) (Sequence of Sequence2 of AnyOf(Integer or Callable))
Default: (determined at runtime)
override_t_abs_sec -- Override t_abs. Set only when reconstructing experiments. (units: seconds) (Real)
Default: (determined at runtime)
quit -- quit the run_forever loop? (Boolean)
Default: False
trigger_armed -- test trigger on go loop? (Boolean)
Default: True
trigger_go_if_armed -- trigger go loop? (Boolean)
Default: True
viewports -- list of Viewport instances to draw. Order is important. (Sequence of Instance of <class 'VisionEgg.ClassWithParameters'>)
Default: (determined at runtime)
warn_longest_frame_threshold -- threshold to print frame skipped warning (units: factor of inter-frame-interval) (Real)
Default: 2.0
warn_mean_fps_threshold -- threshold to print observered vs. expected frame rate warning (fraction units) (Real)
Default: 0.01
"""
parameters_and_defaults = {
'viewports' : (None,
# XXX should really require VisionEgg.Core.Viewport
# but that would lead to circular import problem
ve_types.Sequence(ve_types.Instance(VisionEgg.ClassWithParameters)),
'list of Viewport instances to draw. Order is important.'),
'collect_timing_info' : (True,
ve_types.Boolean,
'log timing statistics during go loop?'),
'go_duration' : ((5.0,'seconds'),
ve_types.Sequence(ve_types.AnyOf(ve_types.Real,
ve_types.String)),
"Tuple to specify 'go' loop duration. Either (value,units) or ('forever',)"),
'check_events' : (True, # May cause slight performance hit, but probably negligible
ve_types.Boolean,
"allow input event checking during 'go' loop?"),
'handle_event_callbacks' : (None,
ve_types.Sequence(ve_types.Sequence2(ve_types.AnyOf(ve_types.Integer,ve_types.Callable))),
"List of tuples to handle events. (event_type,event_callback_func)"),
'trigger_armed':(True,
ve_types.Boolean,
"test trigger on go loop?"),
'trigger_go_if_armed':(True,
ve_types.Boolean,
"trigger go loop?"),
'enter_go_loop':(False,
ve_types.Boolean,
"test used by run_forever() to enter go loop"),
'quit':(False,
ve_types.Boolean,
"quit the run_forever loop?"),
'warn_mean_fps_threshold':(0.01, # fraction (0.1 = 10%)
ve_types.Real,
"threshold to print observered vs. expected frame rate warning (fraction units)"),
'warn_longest_frame_threshold': (2.0, # fraction (set to 2.0 for no false positives)
ve_types.Real,
"threshold to print frame skipped warning (units: factor of inter-frame-interval)"),
'override_t_abs_sec':(None, # override t_abs (in seconds) -- set only when reconstructing experiments
ve_types.Real,
"Override t_abs. Set only when reconstructing experiments. (units: seconds)"),
}
__slots__ = (
'controllers',
'num_frame_controllers',
'frame_draw_times',
'time_sec_absolute',
'frames_absolute',
'in_go_loop',
'frames_dropped_in_last_go_loop',
'last_go_loop_start_time_absolute_sec',
'time_sec_since_go',
'frames_since_go',
)
def __init__(self,**kw):
VisionEgg.ClassWithParameters.__init__(self,**kw)
if self.parameters.viewports is None:
self.parameters.viewports = []
if self.parameters.handle_event_callbacks is None:
self.parameters.handle_event_callbacks = []
self.controllers = []
self.num_frame_controllers = 0 # reference counter for controllers that are called on frame by frame basis
# A list that optionally records when frames were drawn by go() method.
self.frame_draw_times = []
self.time_sec_absolute=VisionEgg.time_func()
self.frames_absolute=0
self.in_go_loop = False
self.frames_dropped_in_last_go_loop = False
self.last_go_loop_start_time_absolute_sec = None
def add_controller( self, class_with_parameters, parameter_name, controller ):
"""Add a controller"""
# Check if type checking needed
if type(class_with_parameters) != types.NoneType and type(parameter_name) != types.NoneType:
# Check if return type of controller eval is same as parameter type
if class_with_parameters.is_constant_parameter(parameter_name):
raise TypeError("Attempt to control constant parameter '%s' of class %s."%(parameter_name,class_with_parameters))
require_type = class_with_parameters.get_specified_type(parameter_name)
try:
ve_types.assert_type(controller.returns_type(),require_type)
except TypeError:
raise TypeError("Attempting to control parameter '%s' of type %s with controller that returns type %s"%(
parameter_name,
require_type,
controller.returns_type()))
if not hasattr(class_with_parameters.parameters,parameter_name):
raise AttributeError("%s has no instance '%s'"%parameter_name)
self.controllers.append( (class_with_parameters.parameters,parameter_name, controller) )
else: # At least one of class_with_parameters or parameter_name is None.
# Make sure they both are None.
if not (type(class_with_parameters) == types.NoneType and type(parameter_name) == types.NoneType):
raise ValueError("Neither or both of class_with_parameters and parameter_name must be None.")
self.controllers.append( (None,None,controller) )
if controller.temporal_variables & (FRAMES_SINCE_GO|FRAMES_ABSOLUTE):
self.num_frame_controllers = self.num_frame_controllers + 1
def remove_controller( self, class_with_parameters, parameter_name, controller=None ):
"""Remove one (or more--see below) controller(s).
If controller is None, all controllers affecting the
specified parameter are removed.
If class_with_parameters and paramter_name are None, the
controller is removed completely
If class_with_parameters, paramter_name, and controller are
all None, all controllers are removed.
"""
if class_with_parameters is None and parameter_name is None:
if not isinstance(controller,Controller) and controller != None:
raise TypeError( "When deleting a controller, specify an "
"instance of VisionEgg.FlowControl.Controller class!")
if controller == None: #Added by Tony, May30/2005
self.controllers = []
i = 0
while i < len(self.controllers):
orig_parameters,orig_parameter_name,orig_controller = self.controllers[i]
if controller == orig_controller:
del self.controllers[i]
else:
i = i + 1
return
if controller is None:
# The controller function is not specified:
# Delete all controllers that control the parameter specified.
if class_with_parameters is None or parameter_name is None:
raise ValueError("Must specify parameter from which controller should be removed.")
i = 0
while i < len(self.controllers):
orig_parameters,orig_parameter_name,orig_controller = self.controllers[i]
if (orig_parameters == class_with_parameters.parameters and
orig_parameter_name == parameter_name):
controller = self.controllers[i][2]
if controller.temporal_variables & (FRAMES_SINCE_GO|FRAMES_ABSOLUTE):
self.num_frame_controllers = self.num_frame_controllers - 1
del self.controllers[i]
else:
i = i + 1
else: # controller is specified
# Delete only that specific controller
i = 0
while i < len(self.controllers):
orig_parameters,orig_parameter_name,orig_controller = self.controllers[i]
if (orig_parameters == class_with_parameters.parameters and
orig_parameter_name == parameter_name and
orig_controller == controller):
if controller.temporal_variables & (FRAMES_SINCE_GO|FRAMES_ABSOLUTE):
self.num_frame_controllers = self.num_frame_controllers - 1
else:
i = i + 1
def __call_controllers(self,
go_started=None,
doing_transition=None):
done_once = [] # list of ONCE contollers to switch status of
for (parameters_instance, parameter_name, controller) in self.controllers:
evaluate = 0
if controller.eval_frequency & ONCE:
evaluate = 1
done_once.append(controller)
elif doing_transition and (controller.eval_frequency & TRANSITIONS):
evaluate = 1
elif controller.eval_frequency & EVERY_FRAME:
evaluate = 1
if evaluate:
if controller.temporal_variables & TIME_SEC_ABSOLUTE:
controller.time_sec_absolute = self.time_sec_absolute
if controller.temporal_variables & FRAMES_ABSOLUTE:
controller.frames_absolute = self.frames_absolute
if go_started:
if not (controller.eval_frequency & NOT_DURING_GO):
if controller.temporal_variables & TIME_SEC_SINCE_GO:
controller.time_sec_since_go = self.time_sec_since_go
if controller.temporal_variables & FRAMES_SINCE_GO:
controller.frames_since_go = self.frames_since_go
result = controller.during_go_eval()
if parameter_name is not None:
setattr(parameters_instance, parameter_name, result)
else:
if not (controller.eval_frequency & NOT_BETWEEN_GO):
if controller.temporal_variables & TIME_SEC_SINCE_GO:
controller.time_sec_since_go = None
if controller.temporal_variables & FRAMES_SINCE_GO:
controller.frames_since_go = None
result = controller.between_go_eval()
if parameter_name is not None:
setattr(parameters_instance, parameter_name, result)
for controller in done_once:
#Unset ONCE flag
controller.eval_frequency = controller.eval_frequency & ~ONCE
if isinstance(controller,EncapsulatedController):
controller.contained_controller.eval_frequency = controller.contained_controller.eval_frequency & ~ONCE
def is_in_go_loop(self):
"""Queries if the presentation is in a go loop.
This is useful to check the state of the Vision Egg
application from a remote client over Pyro."""
return self.in_go_loop
def were_frames_dropped_in_last_go_loop(self):
return self.frames_dropped_in_last_go_loop
def get_last_go_loop_start_time_absolute_sec(self):
return self.last_go_loop_start_time_absolute_sec
def go(self):
"""Main control loop during stimulus presentation.
This is the heart of realtime control in the Vision Egg, and
contains the main loop during a stimulus presentation. This
coordinates the timing of calling the controllers.
In the main loop, the current time (in absolute seconds,
go-loop-start-relative seconds, and go-loop-start-relative
frames) is computed, the appropriate controllers are called
with this information, the screen is cleared, each viewport is
drawn to the back buffer (while the video card continues
painting the front buffer on the display), and the buffers are
swapped.
"""
import VisionEgg.Core # here to prevent circular import
self.in_go_loop = 1
swap_buffers = VisionEgg.Core.swap_buffers # shorthand
# Clear boolean indicator
self.frames_dropped_in_last_go_loop = False
# Create shorthand notation, which speeds the main loop
# slightly by not performing name lookup each time.
p = self.parameters
if p.collect_timing_info:
frame_timer = VisionEgg.Core.FrameTimer()
while (not p.trigger_armed) or (not p.trigger_go_if_armed):
self.between_presentations()
# Go!
self.time_sec_absolute=VisionEgg.time_func()
if p.override_t_abs_sec is not None:
raise NotImplementedError("Cannot override absolute time yet")
self.last_go_loop_start_time_absolute_sec = self.time_sec_absolute
self.time_sec_since_go = 0.0
self.frames_since_go = 0
synclync_connection = VisionEgg.config._SYNCLYNC_CONNECTION # create shorthand
if synclync_connection:
import synclync
synclync_connection.next_control_packet.action_flags += (synclync.SL_CLEAR_VSYNC_COUNT +
synclync.SL_CLEAR_NOTIFY_SWAPPED_COUNT +
synclync.SL_CLEAR_FRAMESKIP_COUNT)
synclync_hack_done_once = 0
# Tell transitional controllers a presentation is starting
self.__call_controllers(
go_started=1,
doing_transition=1)
# Do the main loop
start_time_absolute = self.time_sec_absolute
if p.go_duration[0] == 'forever': # forever
current_duration_value = 0
elif p.go_duration[1] == 'seconds': # duration units
current_duration_value = self.time_sec_since_go
elif p.go_duration[1] == 'frames': # duration units
current_duration_value = self.frames_since_go
else:
raise RuntimeError("Unknown duration unit '%s'"%p.go_duration[1])
while (current_duration_value < p.go_duration[0]):
# Get list of screens
screens = []
for viewport in p.viewports:
s = viewport.parameters.screen
if s not in screens:
screens.append(s)
# Clear the screen(s)
for screen in screens:
screen.clear()
# Update all the realtime parameters
self.__call_controllers(
go_started=1,
doing_transition=0)
# Draw each viewport
for viewport in p.viewports:
viewport.draw()
# Swap the buffers
if synclync_connection:
if not synclync_hack_done_once:
synclync_connection.next_control_packet.action_flags += (synclync.SL_NOTIFY_SWAPPED_BUFFERS +
synclync.SL_NOTIFY_IN_GO_LOOP)
synclync_connection.send_control_packet()
synclync_hack_done_once = 1
data_packet = synclync_connection.get_latest_data_packet()
swap_buffers()
# Set the time variables for the next frame
self.time_sec_absolute=VisionEgg.time_func()
last_time_sec_since_go = self.time_sec_since_go
self.time_sec_since_go = self.time_sec_absolute - start_time_absolute
self.frames_absolute += 1
self.frames_since_go += 1
if p.collect_timing_info:
frame_timer.tick()
# Make sure we use the right value to check if we're done
if p.go_duration[0] == 'forever': # forever
pass # current_duration_value already set to 0
elif p.go_duration[1] == 'seconds':
current_duration_value = self.time_sec_since_go
elif p.go_duration[1] == 'frames':
current_duration_value = self.frames_since_go
else:
raise RuntimeError("Unknown duration unit '%s'"%p.go_duration[1])
# Check events if requested
if p.check_events:
for event in pygame.event.get():
for event_type, event_callback in p.handle_event_callbacks:
if event.type is event_type:
event_callback(event)
# Tell transitional controllers a presentation has ended
self.__call_controllers(
go_started=0,
doing_transition=1)
# Tell SyncLync we're not in go loop anymore
if synclync_connection:
synclync_connection.send_control_packet() # nothing in action_flags -- finishes go loop
# Check to see if frame by frame control was desired
# but OpenGL not syncing to vertical retrace
try:
mean_frame_time_sec = frame_timer.get_average_ifi_sec()
calculated_fps = 1.0/mean_frame_time_sec
except:
# the above fails when no frames were drawn
mean_frame_time_sec = 0.0
calculated_fps = 0.0
if self.num_frame_controllers: # Frame by frame control desired
impossibly_fast_frame_rate = 210.0
if calculated_fps > impossibly_fast_frame_rate: # Let's assume no monitor can exceed impossibly_fast_frame_rate
logger = logging.getLogger('VisionEgg.FlowControl')
logger.error("Frame by frame control desired, but "
"average frame rate was %.2f frames per "
"second-- faster than any display device "
"(that I know of). Set your drivers to "
"sync buffer swapping to vertical "
"retrace. (platform/driver "
"dependent)"%(calculated_fps))
# Warn if > warn_mean_fps_threshold error in frame rate
if abs(calculated_fps-VisionEgg.config.VISIONEGG_MONITOR_REFRESH_HZ) / float(VisionEgg.config.VISIONEGG_MONITOR_REFRESH_HZ) > self.parameters.warn_mean_fps_threshold:
logger = logging.getLogger('VisionEgg.FlowControl')
logger.warning("Calculated frames per second was %.3f, "
"while the VISIONEGG_MONITOR_REFRESH_HZ "
"variable is %s."%(calculated_fps,
VisionEgg.config.VISIONEGG_MONITOR_REFRESH_HZ))
frame_skip_fraction = self.parameters.warn_longest_frame_threshold
inter_frame_inteval = 1.0/VisionEgg.config.VISIONEGG_MONITOR_REFRESH_HZ
if p.collect_timing_info:
longest_frame_draw_time_sec = frame_timer.get_longest_frame_duration_sec()
if longest_frame_draw_time_sec is not None:
logger = logging.getLogger('VisionEgg.FlowControl')
if longest_frame_draw_time_sec >= (frame_skip_fraction*inter_frame_inteval):
self.frames_dropped_in_last_go_loop = True
logger.warning("One or more frames took %.1f msec, "
"which is signficantly longer than the "
"expected inter frame interval of %.1f "
"msec for your frame rate (%.1f Hz)."%(
longest_frame_draw_time_sec*1000.0,
inter_frame_inteval*1000.0,
VisionEgg.config.VISIONEGG_MONITOR_REFRESH_HZ))
else:
logger.debug("Longest frame update was %.1f msec. "
"Your expected inter frame interval is "
"%f msec."%(longest_frame_draw_time_sec*1000.0,
inter_frame_inteval*1000.0))
frame_timer.log_histogram()
self.in_go_loop = 0
def export_movie_go(self, frames_per_sec=12.0, filename_suffix=".tif", filename_base="visionegg_movie", path="."):
"""Emulates method 'go' but saves a movie."""
import VisionEgg.Core # here to prevent circular import
import Image # Could import this at the beginning of the file, but it breaks sometimes!
import os # Could also import this, but this is the only place its needed
# Create shorthand notation, which speeds the main loop
# slightly by not performing name lookup each time.
p = self.parameters
# Switch function VisionEgg.time_func
self.time_sec_absolute=VisionEgg.time_func() # Set for real once
true_time_func = VisionEgg.time_func
def fake_time_func():
return self.time_sec_absolute
VisionEgg.time_func = fake_time_func
logger = logging.getLogger('VisionEgg.FlowControl')
# Go!
self.time_sec_absolute=VisionEgg.time_func()
self.time_sec_since_go = 0.0
self.frames_since_go = 0
# Tell transitional controllers a presentation is starting
self.__call_controllers(
go_started=1,
doing_transition=1)
# Do the main loop
image_no = 1
if p.go_duration[0] == 'forever': # forever
current_duration_value = 0
elif p.go_duration[1] == 'seconds': # duration units
current_duration_value = self.time_sec_since_go
elif p.go_duration[1] == 'frames': # duration units
current_duration_value = self.frames_since_go
else:
raise RuntimeError("Unknown duration unit '%s'"%p.go_duration[1])
while (current_duration_value < p.go_duration[0]):
# Get list of screens
screens = []
for viewport in p.viewports:
s = viewport.parameters.screen
if s not in screens:
screens.append(s)
# Clear the screen(s)
for screen in screens:
screen.clear()
# Update all the realtime parameters
self.__call_controllers(
go_started=1,
doing_transition=0)
# Draw each viewport
for viewport in p.viewports:
viewport.draw()
# Swap the buffers
VisionEgg.Core.swap_buffers()
# Now save the contents of the framebuffer
fb_image = screen.get_framebuffer_as_image(buffer='front',format=gl.GL_RGB)
filename = "%s%04d%s"%(filename_base,image_no,filename_suffix)
savepath = os.path.join( path, filename )
logger.info("Saving '%s'"%filename)
fb_image.save( savepath )
image_no = image_no + 1
# Set the time variables for the next frame
self.time_sec_absolute += 1.0/frames_per_sec
self.time_sec_since_go += 1.0/frames_per_sec
self.frames_absolute += 1
self.frames_since_go += 1
# Make sure we use the right value to check if we're done
if p.go_duration[0] == 'forever':
pass # current_duration_value already set to 0
elif p.go_duration[1] == 'seconds':
current_duration_value = self.time_sec_since_go
elif p.go_duration[1] == 'frames':
current_duration_value = self.frames_since_go
else:
raise RuntimeError("Unknown duration unit '%s'"%p.go_duration[1])
# Check events if requested
if p.check_events:
for event in pygame.event.get():
for event_type, event_callback in p.handle_event_callbacks:
if event.type is event_type:
event_callback(event)
# Tell transitional controllers a presentation has ended
self.__call_controllers(
go_started=0,
doing_transition=1)
if len(screens) > 1:
logger.warning("Only saved movie from last screen.")
scp = screen.constant_parameters
if scp.red_bits is not None:
warn_about_movie_depth = 0
if scp.red_bits > 8:
warn_about_movie_depth = 1
elif scp.green_bits > 8:
warn_about_movie_depth = 1
elif scp.blue_bits > 8:
warn_about_movie_depth = 1
if warn_about_movie_depth:
logger.warning("Only saved 8 bit per pixel movie, even "
"though your framebuffer supports more!")
# Restore VisionEgg.time_func
VisionEgg.time_func = true_time_func
def run_forever(self):
"""Main control loop between go loops."""
p = self.parameters
# enter with transitional contoller call
self.__call_controllers(
go_started=0,
doing_transition=1)
while not p.quit:
self.between_presentations()
if self.parameters.enter_go_loop:
self.parameters.enter_go_loop = False
self.go()
if p.check_events:
for event in pygame.event.get():
for event_type, event_callback in p.handle_event_callbacks:
if event.type is event_type:
event_callback(event)
def between_presentations(self):
"""Maintain display while between stimulus presentations.
This function gets called as often as possible when in the
'run_forever' loop except when execution has shifted to the
'go' loop.
Other than the difference in the time variable passed to the
controllers, this routine is very similar to the inside of the
main loop in the go method.
"""
import VisionEgg.Core # here to prevent circular import
self.time_sec_absolute=VisionEgg.time_func()
self.__call_controllers(
go_started=0,
doing_transition=0)
viewports = self.parameters.viewports
# Get list of screens
screens = []
for viewport in viewports:
s = viewport.parameters.screen
if s not in screens:
screens.append(s)
# Clear the screen(s)
for screen in screens:
screen.clear()
# Draw each viewport, including each stimulus
for viewport in viewports:
viewport.draw()
VisionEgg.Core.swap_buffers()
self.frames_absolute += 1
####################################################################
#
# Controller
#
####################################################################
class Controller(object):
"""Control parameters.
This abstract base class defines the interface to any controller.
Methods:
returns_type() -- Get the type of the value returned by the eval functions
during_go_eval() -- Evaluate controller during the main 'go' loop.
between_go_eval() -- Evaluate controller between runs of the main 'go' loop.
The during_go_eval() and between_go_eval() methods are called to
update a particular parameter such as the position of a stimulus
on the screen. These methods must return a value specified by the
returns_type() method. These methods are called at particular
intervals as specified by eval_frequency and with temporal
parameters specified by temporal_variables (see below for more
details). Also, see the documentation for the Presentation class.
Attributes:
return_type -- type of the value returned by the eval functions
eval_frequency -- when eval functions called (see above)
temporal_variables -- what time variables used (see above)
A Controller instance's attribute "eval_frequency" controls when a
controller is evaluated. This variable is a bitwise "or" (the |
operator) of the following flags:
EVERY_FRAME -- every frame
TRANSITIONS -- on enter and exit from go loop
ONCE -- at the next chance possible (see below)
NOT_DURING_GO -- as above, but never during go loop (see below)
NOT_BETWEEN_GO -- as above, but never between go loops (see below)
The ONCE flag is automatically unset after evaluation,
hence its name. As an example, if eval_frequency is set to
ONCE | TRANSITIONS, it will be evaluated
before drawing the next frame and then only before and after the
go loop.
NOT_DURING_GO and NOT_BETWEEN_GO modify other behavior. For
example, to evaluate a controller on every frame during go loops
but not between go loops:
eval_frequency = EVERY_FRAME | NOT_BETWEEN_GO
If none of the above flags is set, the value is:
NEVER -- this controller is never called
A Controller instance's attribute "temporal_variables" controls
what time variables are set for use. This variable is a bitwise
"or" of the following flags:
TIME_SEC_ABSOLUTE -- seconds, continuously increasing
TIME_SEC_SINCE_GO -- seconds, reset to 0.0 each go loop
FRAMES_ABSOLUTE -- frames, continuously increasing
FRAMES_SINCE_GO -- frames, reset to 0 each go loop
If none of these flags is set, the value is:
TIME_INDEPENDENT -- No temporal variables.
When the eval methods (during_go_eval and between_go_eval) are
called, attributes are set depending on the temporal variables
used:
temporal_variable attribute set
----------------- -------------
TIME_SEC_ABSOLUTE self.time_sec_absolute
TIME_SEC_SINCE_GO self.time_sec_since_go
FRAMES_ABSOLUTE self.frames_absolute
FRAMES_SINCE_GO self.frames_since_go
Other information:
Instances of Controller are called by instances of the
Presentation class. during_go_eval() is called during a go()
loop, and between_go_eval() is called by between_presentations()
(during run_forever(), for example). Before calling these
methods, attributes of the controller are set accoring to
\attribute{temporal_variables}.
"""
# temporal_variables flags:
TIME_INDEPENDENT = 0x00
TIME_SEC_ABSOLUTE = 0x01
TIME_SEC_SINCE_GO = 0x02
FRAMES_ABSOLUTE = 0x04
FRAMES_SINCE_GO = 0x08
# eval_frequency flags:
NEVER = 0x00
EVERY_FRAME = 0x01
TRANSITIONS = 0x02
ONCE = 0x04
NOT_DURING_GO = 0x08
NOT_BETWEEN_GO = 0x10
flag_dictionary = {
'TIME_INDEPENDENT' : TIME_INDEPENDENT,
'TIME_SEC_ABSOLUTE' : TIME_SEC_ABSOLUTE,
'TIME_SEC_SINCE_GO' : TIME_SEC_SINCE_GO,
'FRAMES_ABSOLUTE' : FRAMES_ABSOLUTE,
'FRAMES_SINCE_GO' : FRAMES_SINCE_GO,
'NEVER' : NEVER,
'EVERY_FRAME' : EVERY_FRAME,
'TRANSITIONS' : TRANSITIONS,
'ONCE' : ONCE,
'NOT_DURING_GO' : NOT_DURING_GO,
'NOT_BETWEEN_GO' : NOT_BETWEEN_GO}
def __init__(self,
eval_frequency = EVERY_FRAME,
temporal_variables = TIME_SEC_SINCE_GO,
return_type = None):
"""Create instance of Controller.
Keyword arguments:
eval_frequency -- Int, bitwise "or" of flags
temporal_variables -- Int, bitwise "or" of flags
return_type -- a VisionEgg.ParameterTypes.ParameterTypeDef subclass
If return_type is not set, it calls the function once to get a
return value and then attempts to guess its type.
"""
if return_type is None:
raise ValueError("Must set argument 'return_type' in Controller.")
if not ve_types.is_parameter_type_def(return_type):
raise TypeError("Argument 'return_type' in Controller must be a "
"VisionEgg parameter type definition. Hint: use "
"VisionEgg.ParameterTypes.get_type() to get the "
"type of your value")
self.return_type = return_type
self.temporal_variables = temporal_variables
self.eval_frequency = eval_frequency
def evaluate_now(self):
"""Call this after updating the values of a controller if it's not evaluated EVERY_FRAME."""
self.eval_frequency = self.eval_frequency | ONCE
def set_eval_frequency(self,eval_frequency):
self.eval_frequency = eval_frequency
def returns_type(self):
"""Called by Presentation. Get the return type of this controller."""
return self.return_type
def during_go_eval(self):
"""Called by Presentation. Evaluate during the main 'go' loop.
Override this method in subclasses."""
raise RuntimeError("%s: Definition of during_go_eval() in abstract base class Contoller must be overriden."%(str(self),))
def between_go_eval(self):
"""Called by Presentation. Evaluate between runs of the main 'go' loop.
Override this method in subclasses."""
raise RuntimeError("%s: Definition of between_go_eval() in abstract base class Controller must be overriden."%(str(self),))
def _test_self(self,go_started):
"""Test whether a controller works.
This method performs everything the Presentation go() or
run_forever() methods do when calling controllers, except that
the temporal variables are set to -1 and that the return value
is not used to set parameters."""
if self.temporal_variables & TIME_SEC_ABSOLUTE:
self.time_sec_absolute = -1.0
if self.temporal_variables & FRAMES_ABSOLUTE:
self.frames_absolute = -1
if go_started:
if not (self.eval_frequency & NOT_DURING_GO):
if self.temporal_variables & TIME_SEC_SINCE_GO:
self.time_sec_since_go = -1.0
if self.temporal_variables & FRAMES_SINCE_GO:
self.frames_since_go = -1
return self.during_go_eval()
else:
if not (self.eval_frequency & NOT_BETWEEN_GO):
if self.temporal_variables & TIME_SEC_SINCE_GO:
self.time_sec_since_go = None
if self.temporal_variables & FRAMES_SINCE_GO:
self.frames_since_go = None
return self.between_go_eval()
class ConstantController(Controller):
"""Set parameters to a constant value."""
def __init__(self,
during_go_value = None,
between_go_value = None,
**kw
):
if kw.get('return_type',None) is None:
kw.setdefault('return_type',ve_types.get_type(during_go_value))
kw.setdefault('eval_frequency',ONCE | TRANSITIONS)
Controller.__init__(self,**kw)
if self.return_type is not types.NoneType and during_go_value is None:
raise ValueError("Must specify during_go_value")
if between_go_value is None:
between_go_value = during_go_value
ve_types.assert_type(ve_types.get_type(during_go_value),self.return_type)
ve_types.assert_type(ve_types.get_type(between_go_value),self.return_type)
self.during_go_value = during_go_value
self.between_go_value = between_go_value
def set_during_go_value(self,during_go_value):
ve_types.assert_type(ve_types.get_type(during_go_value),self.return_type)
self.during_go_value = during_go_value
def get_during_go_value(self):
return self.during_go_value
def set_between_go_value(self,between_go_value):
ve_types.assert_type(ve_types.get_type(between_go_value),self.return_type)
self.between_go_value = between_go_value
def get_between_go_value(self):
return self.between_go_value
def during_go_eval(self):
"""Called by Presentation. Overrides method in Controller base class."""
return self.during_go_value
def between_go_eval(self):
"""Called by Presentation. Overrides method in Controller base class."""
return self.between_go_value
class EvalStringController(Controller):
"""Set parameters using dynamically interpreted Python string.
The string, when evaluated as Python code, becomes the value used.
For example, the string "1.0" would set parameter values to 1.0.
To increase speed, the string is compiled to Python's bytecode
format.
The string can make use of temporal variables, which are made
available depending on the controller's temporal_variables
attribute. Note that only the absolute temporal variables are
available when the go loop is not running.
flag(s) present variable description
TIME_SEC_ABSOLUTE t_abs seconds, continuously increasing
TIME_SEC_SINCE_GO t seconds, reset to 0.0 each go loop
FRAMES_ABSOLUTE f_abs frames, continuously increasing
FRAMES_SINCE_GO f frames, reset to 0 each go loop
"""
def __init__(self,
during_go_eval_string = None,
between_go_eval_string = None,
**kw
):
import VisionEgg.Core # here to prevent circular import
# Create a namespace for eval_strings to use
self.eval_globals = {}
if during_go_eval_string is None:
raise ValueError("'during_go_eval_string' is a required argument")
# Make Numeric and math modules available
self.eval_globals['Numeric'] = Numeric
self.eval_globals['math'] = math
# Make Numeric and math modules available without module name
for key in dir(Numeric):
self.eval_globals[key] = getattr(Numeric,key)
for key in dir(math):
self.eval_globals[key] = getattr(math,key)
self.during_go_eval_code = compile(during_go_eval_string,'<string>','eval')
self.during_go_eval_string = during_go_eval_string
not_between_go = 0
if between_go_eval_string is None:
not_between_go = 1
else:
self.between_go_eval_code = compile(between_go_eval_string,'<string>','eval')
self.between_go_eval_string = between_go_eval_string
# Check to make sure return_type is set
set_return_type = 0
if kw.get('return_type',None) is None:
set_return_type = 1
kw['return_type'] = types.NoneType
# Call base class __init__
Controller.__init__(self,**kw)
if not_between_go:
self.eval_frequency = self.eval_frequency|NOT_BETWEEN_GO
if set_return_type:
logger = logging.getLogger('VisionEgg.FlowControl')
if not (self.eval_frequency & NOT_DURING_GO):
logger.debug( 'Executing "%s" to test for return type.'%(during_go_eval_string,))
self.return_type = ve_types.get_type(self._test_self(go_started=1))
elif not (self.eval_frequency & NOT_BETWEEN_GO):
logger.debug('Executing "%s" to test for return type.'%(between_go_eval_string,))
self.return_type = ve_types.get_type(self._test_self(go_started=0))
def set_during_go_eval_string(self,during_go_eval_string):
self.during_go_eval_code = compile(during_go_eval_string,'<string>','eval')
self.during_go_eval_string = during_go_eval_string
def get_during_go_eval_string(self):
return self.during_go_eval_string
def set_between_go_eval_string(self,between_go_eval_string):
self.between_go_eval_code = compile(between_go_eval_string,'<string>','eval')
self.between_go_eval_string = between_go_eval_string
self.eval_frequency = self.eval_frequency & ~NOT_BETWEEN_GO
def get_between_go_eval_string(self):
if hasattr(self,"between_go_eval_string"):
return self.between_go_eval_string
else:
return None
def during_go_eval(self):
"""Called by Presentation. Overrides method in Controller base class."""
eval_locals = {}
if self.temporal_variables & TIME_SEC_ABSOLUTE:
eval_locals['t_abs'] = self.time_sec_absolute
if self.temporal_variables & TIME_SEC_SINCE_GO:
eval_locals['t'] = self.time_sec_since_go
if self.temporal_variables & FRAMES_ABSOLUTE:
eval_locals['f_abs'] = self.frames_absolute
if self.temporal_variables & FRAMES_SINCE_GO:
eval_locals['f'] = self.frames_since_go
return eval(self.during_go_eval_code,self.eval_globals,eval_locals)
def between_go_eval(self):
"""Called by Presentation. Overrides method in Controller base class."""
eval_locals = {}
if self.temporal_variables & TIME_SEC_ABSOLUTE:
eval_locals['t_abs'] = self.time_sec_absolute
if self.temporal_variables & FRAMES_ABSOLUTE:
eval_locals['f_abs'] = self.frames_absolute
return eval(self.between_go_eval_code,self.eval_globals,eval_locals)
class ExecStringController(Controller):
"""Set parameters using potentially complex Python string.
You can execute arbitrarily complex Python code with this
controller. The return value must be contained within the
variable "x". In other words, this string must assign the
variable x, so setting the string to "x=1.0" would set the
parameter under control to 1.0.
To increase speed, the string is compiled to Python's
bytecode format.
The string can make use of temporal variables, which are made
available depending on the controller's temporal_variables
attribute. Note that only the absolute temporal variables are
available when the go loop is not running.
flag(s) present variable description
----------------- -------- ----------------------------------
TIME_SEC_ABSOLUTE t_abs seconds, continuously increasing
TIME_SEC_SINCE_GO t seconds, reset to 0.0 each go loop
FRAMES_ABSOLUTE f_abs frames, continuously increasing
FRAMES_SINCE_GO f frames, reset to 0 each go loop
"""
def __init__(self,
during_go_exec_string = None,
between_go_exec_string = None,
restricted_namespace = 1,
**kw
):
import VisionEgg.Core # here to prevent circular import
# Create a namespace for eval_strings to use
self.eval_globals = {}
if during_go_exec_string is None:
raise ValueError, "'during_go_exec_string' is a required argument"
self.restricted_namespace = restricted_namespace
if self.restricted_namespace:
# Make Numeric and math modules available
self.eval_globals['Numeric'] = Numeric
self.eval_globals['math'] = math
# Make Numeric and math modules available without module name
for key in dir(Numeric):
self.eval_globals[key] = getattr(Numeric,key)
for key in dir(math):
self.eval_globals[key] = getattr(math,key)
self.during_go_exec_code = compile(during_go_exec_string,'<string>','exec')
self.during_go_exec_string = during_go_exec_string
not_between_go = 0
if between_go_exec_string is None:
not_between_go = 1
else:
self.between_go_exec_code = compile(between_go_exec_string,'<string>','exec')
self.between_go_exec_string = between_go_exec_string
# Check to make sure return_type is set
set_return_type = 0
if kw.get('return_type',None) is None:
set_return_type = 1
kw['return_type'] = types.NoneType
# Call base class __init__
Controller.__init__(self,**kw)
if not_between_go:
self.eval_frequency = self.eval_frequency|NOT_BETWEEN_GO
if set_return_type:
logger = logging.getLogger('VisionEgg.FlowControl')
if not (self.eval_frequency & NOT_DURING_GO):
logger.debug('Executing "%s" to test for return type.'%(during_go_exec_string,))
self.return_type = ve_types.get_type(self._test_self(go_started=1))
elif not (self.eval_frequency & NOT_BETWEEN_GO):
logger.debug('Executing "%s" to test for return type.'%(between_go_exec_string,))
self.return_type = ve_types.get_type(self._test_self(go_started=0))
def set_during_go_exec_string(self,during_go_exec_string):
self.during_go_exec_code = compile(during_go_exec_string,'<string>','exec')
self.during_go_exec_string = during_go_exec_string
def get_during_go_exec_string(self):
return self.during_go_exec_string
def set_between_go_exec_string(self,between_go_exec_string):
self.between_go_exec_code = compile(between_go_exec_string,'<string>','exec')
self.between_go_exec_string = between_go_exec_string
self.eval_frequency = self.eval_frequency & ~NOT_BETWEEN_GO
def get_between_go_exec_string(self):
if hasattr(self,"between_go_exec_string"):
return self.between_go_exec_string
else:
return None
def during_go_eval(self):
"""Called by Presentation. Overrides method in Controller base class."""
eval_locals = {}
if self.temporal_variables & TIME_SEC_ABSOLUTE:
eval_locals['t_abs'] = self.time_sec_absolute
if self.temporal_variables & TIME_SEC_SINCE_GO:
eval_locals['t'] = self.time_sec_since_go
if self.temporal_variables & FRAMES_ABSOLUTE:
eval_locals['f_abs'] = self.frames_absolute
if self.temporal_variables & FRAMES_SINCE_GO:
eval_locals['f'] = self.frames_since_go
if self.restricted_namespace:
exec self.during_go_exec_code in self.eval_globals,eval_locals
return eval_locals['x']
else:
setup_locals_str = "\n"
for local_variable_name in eval_locals.keys():
setup_locals_str = setup_locals_str + local_variable_name + "=" + repr(eval_locals[local_variable_name]) + "\n"
exec setup_locals_str
exec self.during_go_exec_code
return x
def between_go_eval(self):
"""Called by Presentation. Overrides method in Controller base class."""
eval_locals = {}
if self.temporal_variables & TIME_SEC_ABSOLUTE:
eval_locals['t_abs'] = self.time_sec_absolute
if self.temporal_variables & FRAMES_ABSOLUTE:
eval_locals['f_abs'] = self.frames_absolute
if self.restricted_namespace:
exec self.between_go_exec_code in self.eval_globals,eval_locals
return eval_locals['x']
else:
setup_locals_str = "\n"
for local_variable_name in eval_locals.keys():
setup_locals_str = setup_locals_str + local_variable_name + "=" + repr(eval_locals[local_variable_name]) + "\n"
exec setup_locals_str
exec self.between_go_exec_code
return x # x should be assigned by the exec string
class FunctionController(Controller):
"""Set parameters using a Python function.
This is a very commonly used subclass of Controller, because it is
very intuitive and requires a minimum of code to set up. Many of
the Vision Egg demo programs create instances of
FunctionController.
A number of parameters are passed to the function depending on the
value of temporal_variables:
The function can make use of temporal variables, which are made
available by passing keyword argument(s) depending on the
controller's temporal_variables attribute. Note that only the
absolute temporal variables are available when the go loop is not
running.
flag(s) present argument description
----------------- -------- ----------------------------------
TIME_SEC_ABSOLUTE t_abs seconds, continuously increasing
TIME_SEC_SINCE_GO t seconds, reset to 0.0 each go loop
FRAMES_ABSOLUTE f_abs frames, continuously increasing
FRAMES_SINCE_GO f frames, reset to 0 each go loop
"""
def __init__(self,
during_go_func = None,
between_go_func = None,
**kw
):
"""Create an instance of FunctionController.
Arguments:
during_go_func -- function evaluted during go loop
between_go_func -- function evaluted not during go loop
Keyword arguments:
temporal_variables -- a bitwise mask of constants
return_type -- a VisionEgg.ParameterTypes.ParameterTypeDef subclass
temporal_variables defaults to TIME_SEC_SINCE_GO.
If return_type is not set, it calls the function once to get a
return value and then attempts to guess its type.
"""
import VisionEgg.Core # here to prevent circular import
if during_go_func is None:
raise ValueError("Must specify during_go_func")
# Set default value if not set
kw.setdefault('temporal_variables',TIME_SEC_SINCE_GO) # default value
# Check to make sure return_type is set
if kw.get('return_type',None) is None:
logger = logging.getLogger('VisionEgg.FlowControl')
logger.debug('Evaluating %s to test for return type.'%(str(during_go_func),))
call_args = {}
if kw['temporal_variables'] & TIME_SEC_ABSOLUTE:
call_args['t_abs'] = VisionEgg.time_func()
if kw['temporal_variables'] & TIME_SEC_SINCE_GO:
call_args['t'] = 0.0
if kw['temporal_variables'] & FRAMES_ABSOLUTE:
call_args['f_abs'] = 0
if kw['temporal_variables'] & FRAMES_SINCE_GO:
call_args['f'] = 0
# Call the function with time variables
kw['return_type'] = ve_types.get_type(during_go_func(**call_args))
Controller.__init__(self,**kw)
self.during_go_func = during_go_func
self.between_go_func = between_go_func
if between_go_func is None:
self.eval_frequency = self.eval_frequency|NOT_BETWEEN_GO
def during_go_eval(self):
"""Called by Presentation. Overrides method in Controller base class."""
call_args = {}
if self.temporal_variables & TIME_SEC_ABSOLUTE:
call_args['t_abs'] = self.time_sec_absolute
if self.temporal_variables & TIME_SEC_SINCE_GO:
call_args['t'] = self.time_sec_since_go
if self.temporal_variables & FRAMES_ABSOLUTE:
call_args['f_abs'] = self.frames_absolute
if self.temporal_variables & FRAMES_SINCE_GO:
call_args['f'] = self.frames_since_go
return self.during_go_func(**call_args)
def between_go_eval(self):
"""Called by Presentation. Overrides method in Controller base class."""
call_args = {}
if self.temporal_variables & TIME_SEC_ABSOLUTE:
call_args['t_abs'] = self.time_sec_absolute
if self.temporal_variables & FRAMES_ABSOLUTE:
call_args['f_abs'] = self.frames_absolute
return self.between_go_func(**call_args)
class EncapsulatedController(Controller):
"""Set parameters by encapsulating another Controller.
Allows a new instance of Controller to control the same parameter
as an old instance.
You probably won't ever have to use this class directly. Both the
VisionEgg.TCPController.TCPController and
VisionEgg.PyroHelpers.PyroEncapsulatedController classes subclass
this class.
"""
def __init__(self,initial_controller):
# Initialize base class without raising error for no return_type
Controller.__init__(self,**{'return_type':types.NoneType})
self.contained_controller = initial_controller
self.__sync_mimic()
def __sync_mimic(self):
self.return_type = self.contained_controller.return_type
self.temporal_variables = self.contained_controller.temporal_variables
self.eval_frequency = self.contained_controller.eval_frequency
def set_new_controller(self,new_controller):
"""Call this to encapsulate a (new) controller."""
self.contained_controller = new_controller
self.__sync_mimic()
def during_go_eval(self):
"""Called by Presentation. Overrides method in Controller base class."""
import VisionEgg.Core # here to prevent circular import
if self.temporal_variables & TIME_SEC_ABSOLUTE:
self.contained_controller.time_sec_absolute = self.time_sec_absolute
if self.temporal_variables & TIME_SEC_SINCE_GO:
self.contained_controller.time_sec_since_go = self.time_sec_since_go
if self.temporal_variables & FRAMES_ABSOLUTE:
self.contained_controller.frames_absolute = self.frames_absolute
if self.temporal_variables & FRAMES_SINCE_GO:
self.contained_controller.frames_since_go = self.frames_since_go
return self.contained_controller.during_go_eval()
def between_go_eval(self):
"""Called by Presentation. Overrides method in Controller base class."""
import VisionEgg.Core # here to prevent circular import
import VisionEgg.FlowControl
if self.temporal_variables & TIME_SEC_ABSOLUTE:
self.contained_controller.time_sec_absolute = self.time_sec_absolute
if self.temporal_variables & FRAMES_ABSOLUTE:
self.contained_controller.frames_absolute = self.frames_absolute
return self.contained_controller.between_go_eval()
# Constants (These are a copy of the static class variables from the
# Controller class into the module-level namespace. This is done for
# convenience.)
# temporal_variables flags:
TIME_INDEPENDENT = Controller.TIME_INDEPENDENT
TIME_SEC_ABSOLUTE = Controller.TIME_SEC_ABSOLUTE
TIME_SEC_SINCE_GO = Controller.TIME_SEC_SINCE_GO
FRAMES_ABSOLUTE = Controller.FRAMES_ABSOLUTE
FRAMES_SINCE_GO = Controller.FRAMES_SINCE_GO
# eval_frequency flags:
NEVER = Controller.NEVER
EVERY_FRAME = Controller.EVERY_FRAME
TRANSITIONS = Controller.TRANSITIONS
ONCE = Controller.ONCE
NOT_DURING_GO = Controller.NOT_DURING_GO
NOT_BETWEEN_GO = Controller.NOT_BETWEEN_GO
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