/usr/lib/python3/dist-packages/urwid/wimp.py is in python3-urwid 1.3.1-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 | #!/usr/bin/python
#
# Urwid Window-Icon-Menu-Pointer-style widget classes
# Copyright (C) 2004-2011 Ian Ward
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# Urwid web site: http://excess.org/urwid/
from urwid.widget import (Text, WidgetWrap, delegate_to_widget_mixin, BOX,
FLOW)
from urwid.canvas import CompositeCanvas
from urwid.signals import connect_signal
from urwid.container import Columns, Overlay
from urwid.util import is_mouse_press
from urwid.text_layout import calc_coords
from urwid.signals import disconnect_signal # doctests
from urwid.split_repr import python3_repr
from urwid.decoration import WidgetDecoration
from urwid.command_map import ACTIVATE
class SelectableIcon(Text):
_selectable = True
def __init__(self, text, cursor_position=1):
"""
:param text: markup for this widget; see :class:`Text` for
description of text markup
:param cursor_position: position the cursor will appear in the
text when this widget is in focus
This is a text widget that is selectable. A cursor
displayed at a fixed location in the text when in focus.
This widget has no special handling of keyboard or mouse input.
"""
self.__super.__init__(text)
self._cursor_position = cursor_position
def render(self, size, focus=False):
"""
Render the text content of this widget with a cursor when
in focus.
>>> si = SelectableIcon("[!]")
>>> si
<SelectableIcon selectable flow widget '[!]'>
>>> si.render((4,), focus=True).cursor
(1, 0)
>>> si = SelectableIcon("((*))", 2)
>>> si.render((8,), focus=True).cursor
(2, 0)
>>> si.render((2,), focus=True).cursor
(0, 1)
"""
c = self.__super.render(size, focus)
if focus:
# create a new canvas so we can add a cursor
c = CompositeCanvas(c)
c.cursor = self.get_cursor_coords(size)
return c
def get_cursor_coords(self, size):
"""
Return the position of the cursor if visible. This method
is required for widgets that display a cursor.
"""
if self._cursor_position > len(self.text):
return None
# find out where the cursor will be displayed based on
# the text layout
(maxcol,) = size
trans = self.get_line_translation(maxcol)
x, y = calc_coords(self.text, trans, self._cursor_position)
if maxcol <= x:
return None
return x, y
def keypress(self, size, key):
"""
No keys are handled by this widget. This method is
required for selectable widgets.
"""
return key
class CheckBoxError(Exception):
pass
class CheckBox(WidgetWrap):
def sizing(self):
return frozenset([FLOW])
states = {
True: SelectableIcon("[X]"),
False: SelectableIcon("[ ]"),
'mixed': SelectableIcon("[#]") }
reserve_columns = 4
# allow users of this class to listen for change events
# sent when the state of this widget is modified
# (this variable is picked up by the MetaSignals metaclass)
signals = ["change"]
def __init__(self, label, state=False, has_mixed=False,
on_state_change=None, user_data=None):
"""
:param label: markup for check box label
:param state: False, True or "mixed"
:param has_mixed: True if "mixed" is a state to cycle through
:param on_state_change: shorthand for connect_signal()
function call for a single callback
:param user_data: user_data for on_state_change
Signals supported: ``'change'``
Register signal handler with::
urwid.connect_signal(check_box, 'change', callback, user_data)
where callback is callback(check_box, new_state [,user_data])
Unregister signal handlers with::
urwid.disconnect_signal(check_box, 'change', callback, user_data)
>>> CheckBox("Confirm")
<CheckBox selectable flow widget 'Confirm' state=False>
>>> CheckBox("Yogourt", "mixed", True)
<CheckBox selectable flow widget 'Yogourt' state='mixed'>
>>> cb = CheckBox("Extra onions", True)
>>> cb
<CheckBox selectable flow widget 'Extra onions' state=True>
>>> cb.render((20,), focus=True).text # ... = b in Python 3
[...'[X] Extra onions ']
"""
self.__super.__init__(None) # self.w set by set_state below
self._label = Text("")
self.has_mixed = has_mixed
self._state = None
# The old way of listening for a change was to pass the callback
# in to the constructor. Just convert it to the new way:
if on_state_change:
connect_signal(self, 'change', on_state_change, user_data)
self.set_label(label)
self.set_state(state)
def _repr_words(self):
return self.__super._repr_words() + [
python3_repr(self.label)]
def _repr_attrs(self):
return dict(self.__super._repr_attrs(),
state=self.state)
def set_label(self, label):
"""
Change the check box label.
label -- markup for label. See Text widget for description
of text markup.
>>> cb = CheckBox("foo")
>>> cb
<CheckBox selectable flow widget 'foo' state=False>
>>> cb.set_label(('bright_attr', "bar"))
>>> cb
<CheckBox selectable flow widget 'bar' state=False>
"""
self._label.set_text(label)
# no need to call self._invalidate(). WidgetWrap takes care of
# that when self.w changes
def get_label(self):
"""
Return label text.
>>> cb = CheckBox("Seriously")
>>> print(cb.get_label())
Seriously
>>> print(cb.label)
Seriously
>>> cb.set_label([('bright_attr', "flashy"), " normal"])
>>> print(cb.label) # only text is returned
flashy normal
"""
return self._label.text
label = property(get_label)
def set_state(self, state, do_callback=True):
"""
Set the CheckBox state.
state -- True, False or "mixed"
do_callback -- False to supress signal from this change
>>> changes = []
>>> def callback_a(cb, state, user_data):
... changes.append("A %r %r" % (state, user_data))
>>> def callback_b(cb, state):
... changes.append("B %r" % state)
>>> cb = CheckBox('test', False, False)
>>> key1 = connect_signal(cb, 'change', callback_a, "user_a")
>>> key2 = connect_signal(cb, 'change', callback_b)
>>> cb.set_state(True) # both callbacks will be triggered
>>> cb.state
True
>>> disconnect_signal(cb, 'change', callback_a, "user_a")
>>> cb.state = False
>>> cb.state
False
>>> cb.set_state(True)
>>> cb.state
True
>>> cb.set_state(False, False) # don't send signal
>>> changes
["A True 'user_a'", 'B True', 'B False', 'B True']
"""
if self._state == state:
return
if state not in self.states:
raise CheckBoxError("%s Invalid state: %s" % (
repr(self), repr(state)))
# self._state is None is a special case when the CheckBox
# has just been created
if do_callback and self._state is not None:
self._emit('change', state)
self._state = state
# rebuild the display widget with the new state
self._w = Columns( [
('fixed', self.reserve_columns, self.states[state] ),
self._label ] )
self._w.focus_col = 0
def get_state(self):
"""Return the state of the checkbox."""
return self._state
state = property(get_state, set_state)
def keypress(self, size, key):
"""
Toggle state on 'activate' command.
>>> assert CheckBox._command_map[' '] == 'activate'
>>> assert CheckBox._command_map['enter'] == 'activate'
>>> size = (10,)
>>> cb = CheckBox('press me')
>>> cb.state
False
>>> cb.keypress(size, ' ')
>>> cb.state
True
>>> cb.keypress(size, ' ')
>>> cb.state
False
"""
if self._command_map[key] != ACTIVATE:
return key
self.toggle_state()
def toggle_state(self):
"""
Cycle to the next valid state.
>>> cb = CheckBox("3-state", has_mixed=True)
>>> cb.state
False
>>> cb.toggle_state()
>>> cb.state
True
>>> cb.toggle_state()
>>> cb.state
'mixed'
>>> cb.toggle_state()
>>> cb.state
False
"""
if self.state == False:
self.set_state(True)
elif self.state == True:
if self.has_mixed:
self.set_state('mixed')
else:
self.set_state(False)
elif self.state == 'mixed':
self.set_state(False)
def mouse_event(self, size, event, button, x, y, focus):
"""
Toggle state on button 1 press.
>>> size = (20,)
>>> cb = CheckBox("clickme")
>>> cb.state
False
>>> cb.mouse_event(size, 'mouse press', 1, 2, 0, True)
True
>>> cb.state
True
"""
if button != 1 or not is_mouse_press(event):
return False
self.toggle_state()
return True
class RadioButton(CheckBox):
states = {
True: SelectableIcon("(X)"),
False: SelectableIcon("( )"),
'mixed': SelectableIcon("(#)") }
reserve_columns = 4
def __init__(self, group, label, state="first True",
on_state_change=None, user_data=None):
"""
:param group: list for radio buttons in same group
:param label: markup for radio button label
:param state: False, True, "mixed" or "first True"
:param on_state_change: shorthand for connect_signal()
function call for a single 'change' callback
:param user_data: user_data for on_state_change
This function will append the new radio button to group.
"first True" will set to True if group is empty.
Signals supported: ``'change'``
Register signal handler with::
urwid.connect_signal(radio_button, 'change', callback, user_data)
where callback is callback(radio_button, new_state [,user_data])
Unregister signal handlers with::
urwid.disconnect_signal(radio_button, 'change', callback, user_data)
>>> bgroup = [] # button group
>>> b1 = RadioButton(bgroup, "Agree")
>>> b2 = RadioButton(bgroup, "Disagree")
>>> len(bgroup)
2
>>> b1
<RadioButton selectable flow widget 'Agree' state=True>
>>> b2
<RadioButton selectable flow widget 'Disagree' state=False>
>>> b2.render((15,), focus=True).text # ... = b in Python 3
[...'( ) Disagree ']
"""
if state=="first True":
state = not group
self.group = group
self.__super.__init__(label, state, False, on_state_change,
user_data)
group.append(self)
def set_state(self, state, do_callback=True):
"""
Set the RadioButton state.
state -- True, False or "mixed"
do_callback -- False to supress signal from this change
If state is True all other radio buttons in the same button
group will be set to False.
>>> bgroup = [] # button group
>>> b1 = RadioButton(bgroup, "Agree")
>>> b2 = RadioButton(bgroup, "Disagree")
>>> b3 = RadioButton(bgroup, "Unsure")
>>> b1.state, b2.state, b3.state
(True, False, False)
>>> b2.set_state(True)
>>> b1.state, b2.state, b3.state
(False, True, False)
>>> def relabel_button(radio_button, new_state):
... radio_button.set_label("Think Harder!")
>>> key = connect_signal(b3, 'change', relabel_button)
>>> b3
<RadioButton selectable flow widget 'Unsure' state=False>
>>> b3.set_state(True) # this will trigger the callback
>>> b3
<RadioButton selectable flow widget 'Think Harder!' state=True>
"""
if self._state == state:
return
self.__super.set_state(state, do_callback)
# if we're clearing the state we don't have to worry about
# other buttons in the button group
if state is not True:
return
# clear the state of each other radio button
for cb in self.group:
if cb is self: continue
if cb._state:
cb.set_state(False)
def toggle_state(self):
"""
Set state to True.
>>> bgroup = [] # button group
>>> b1 = RadioButton(bgroup, "Agree")
>>> b2 = RadioButton(bgroup, "Disagree")
>>> b1.state, b2.state
(True, False)
>>> b2.toggle_state()
>>> b1.state, b2.state
(False, True)
>>> b2.toggle_state()
>>> b1.state, b2.state
(False, True)
"""
self.set_state(True)
class Button(WidgetWrap):
def sizing(self):
return frozenset([FLOW])
button_left = Text("<")
button_right = Text(">")
signals = ["click"]
def __init__(self, label, on_press=None, user_data=None):
"""
:param label: markup for button label
:param on_press: shorthand for connect_signal()
function call for a single callback
:param user_data: user_data for on_press
Signals supported: ``'click'``
Register signal handler with::
urwid.connect_signal(button, 'click', callback, user_data)
where callback is callback(button [,user_data])
Unregister signal handlers with::
urwid.disconnect_signal(button, 'click', callback, user_data)
>>> Button("Ok")
<Button selectable flow widget 'Ok'>
>>> b = Button("Cancel")
>>> b.render((15,), focus=True).text # ... = b in Python 3
[...'< Cancel >']
"""
self._label = SelectableIcon("", 0)
cols = Columns([
('fixed', 1, self.button_left),
self._label,
('fixed', 1, self.button_right)],
dividechars=1)
self.__super.__init__(cols)
# The old way of listening for a change was to pass the callback
# in to the constructor. Just convert it to the new way:
if on_press:
connect_signal(self, 'click', on_press, user_data)
self.set_label(label)
def _repr_words(self):
# include button.label in repr(button)
return self.__super._repr_words() + [
python3_repr(self.label)]
def set_label(self, label):
"""
Change the button label.
label -- markup for button label
>>> b = Button("Ok")
>>> b.set_label("Yup yup")
>>> b
<Button selectable flow widget 'Yup yup'>
"""
self._label.set_text(label)
def get_label(self):
"""
Return label text.
>>> b = Button("Ok")
>>> print(b.get_label())
Ok
>>> print(b.label)
Ok
"""
return self._label.text
label = property(get_label)
def keypress(self, size, key):
"""
Send 'click' signal on 'activate' command.
>>> assert Button._command_map[' '] == 'activate'
>>> assert Button._command_map['enter'] == 'activate'
>>> size = (15,)
>>> b = Button("Cancel")
>>> clicked_buttons = []
>>> def handle_click(button):
... clicked_buttons.append(button.label)
>>> key = connect_signal(b, 'click', handle_click)
>>> b.keypress(size, 'enter')
>>> b.keypress(size, ' ')
>>> clicked_buttons # ... = u in Python 2
[...'Cancel', ...'Cancel']
"""
if self._command_map[key] != ACTIVATE:
return key
self._emit('click')
def mouse_event(self, size, event, button, x, y, focus):
"""
Send 'click' signal on button 1 press.
>>> size = (15,)
>>> b = Button("Ok")
>>> clicked_buttons = []
>>> def handle_click(button):
... clicked_buttons.append(button.label)
>>> key = connect_signal(b, 'click', handle_click)
>>> b.mouse_event(size, 'mouse press', 1, 4, 0, True)
True
>>> b.mouse_event(size, 'mouse press', 2, 4, 0, True) # ignored
False
>>> clicked_buttons # ... = u in Python 2
[...'Ok']
"""
if button != 1 or not is_mouse_press(event):
return False
self._emit('click')
return True
class PopUpLauncher(delegate_to_widget_mixin('_original_widget'),
WidgetDecoration):
def __init__(self, original_widget):
self.__super.__init__(original_widget)
self._pop_up_widget = None
def create_pop_up(self):
"""
Subclass must override this method and return a widget
to be used for the pop-up. This method is called once each time
the pop-up is opened.
"""
raise NotImplementedError("Subclass must override this method")
def get_pop_up_parameters(self):
"""
Subclass must override this method and have it return a dict, eg:
{'left':0, 'top':1, 'overlay_width':30, 'overlay_height':4}
This method is called each time this widget is rendered.
"""
raise NotImplementedError("Subclass must override this method")
def open_pop_up(self):
self._pop_up_widget = self.create_pop_up()
self._invalidate()
def close_pop_up(self):
self._pop_up_widget = None
self._invalidate()
def render(self, size, focus=False):
canv = self.__super.render(size, focus)
if self._pop_up_widget:
canv = CompositeCanvas(canv)
canv.set_pop_up(self._pop_up_widget, **self.get_pop_up_parameters())
return canv
class PopUpTarget(WidgetDecoration):
# FIXME: this whole class is a terrible hack and must be fixed
# when layout and rendering are separated
_sizing = set([BOX])
_selectable = True
def __init__(self, original_widget):
self.__super.__init__(original_widget)
self._pop_up = None
self._current_widget = self._original_widget
def _update_overlay(self, size, focus):
canv = self._original_widget.render(size, focus=focus)
self._cache_original_canvas = canv # imperfect performance hack
pop_up = canv.get_pop_up()
if pop_up:
left, top, (
w, overlay_width, overlay_height) = pop_up
if self._pop_up != w:
self._pop_up = w
self._current_widget = Overlay(w, self._original_widget,
('fixed left', left), overlay_width,
('fixed top', top), overlay_height)
else:
self._current_widget.set_overlay_parameters(
('fixed left', left), overlay_width,
('fixed top', top), overlay_height)
else:
self._pop_up = None
self._current_widget = self._original_widget
def render(self, size, focus=False):
self._update_overlay(size, focus)
return self._current_widget.render(size, focus=focus)
def get_cursor_coords(self, size):
self._update_overlay(size, True)
return self._current_widget.get_cursor_coords(size)
def get_pref_col(self, size):
self._update_overlay(size, True)
return self._current_widget.get_pref_col(size)
def keypress(self, size, key):
self._update_overlay(size, True)
return self._current_widget.keypress(size, key)
def move_cursor_to_coords(self, size, x, y):
self._update_overlay(size, True)
return self._current_widget.move_cursor_to_coords(size, x, y)
def mouse_event(self, size, event, button, x, y, focus):
self._update_overlay(size, focus)
return self._current_widget.mouse_event(size, event, button, x, y, focus)
def pack(self, size=None, focus=False):
self._update_overlay(size, focus)
return self._current_widget.pack(size)
def _test():
import doctest
doctest.testmod()
if __name__=='__main__':
_test()
|