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/usr/lib/x86_64-linux-gnu/qt5/qml/Ubuntu/Components/1.2/AbstractButton.qml is in qml-module-ubuntu-components-gles 1.3.1918+16.04.20160404-0ubuntu3.

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/*
 * Copyright 2012 Canonical Ltd.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; version 3.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

import QtQuick 2.4
import Ubuntu.Components 1.2

/*!
    \qmlabstract AbstractButton
    \inqmlmodule Ubuntu.Components 1.1
    \ingroup ubuntu
    \brief The AbstractButton class defines the behavior of the button.

    This class defines the behavior of the button: it defines the MouseArea
    and the states.
    All components deriving from this class support haptic feedback out of the box.
*/
ActionItem {
    id: button

    /*!
      If an action is specified, the button's clicked signal will trigger the action.
      Subclasses of AbstractButton can use other properties of action (for example
      the text and iconName).
      \qmlproperty Action action
     */

    /*!
       This handler is called when there is a mouse click on the button
       and the button is not disabled. If \b action is defined,
       the action will be triggered.
    */
    signal clicked()

    /*!
      If a button is clicked, its triggered() signal will automatically be called.
     */
    onClicked: button.trigger()

    Keys.onEnterPressed: clicked()
    Keys.onReturnPressed: clicked()

    /*!
      This handler is called when there is a long press.
     */
    signal pressAndHold()

    /*!
      True if the user presses a mouse button in the button's mouse area.
     */
    property bool pressed: mouseArea.pressed

    /*!
      True if the mouse cursor hovers over the button's mouse area.
     */
    property bool hovered: __acceptEvents && mouseArea.containsMouse

    /*!
      \internal
      Disable or enable signal emition by default.
      Some classes want to emit the signal by themselves (ListItem.Standard)
     */
    property bool __acceptEvents: true

    /*!
      \internal
      To get the properties of the mouse area in subclasses.
     */
    property alias __mouseArea: mouseArea

    activeFocusOnPress: true

    MouseArea {
        id: mouseArea
        anchors.fill: parent
        // if mouseArea is given a new value, disable defaultMouseArea
        // as it might occlude the newly assigned mouse area.
        hoverEnabled: true

        // invoke Haptics singleton earlier than we press the button,
        // so we give some time for the singleton to sync settings with the service
        property bool hapticsEnabled: Haptics.enabled

        onClicked: {
            if (button.__acceptEvents) {
                // FIXME (Vivid) call this in the style rather than from AbstractButton
                Haptics.play();
                button.clicked()
            }
        }
        onPressAndHold: {
            if (button.__acceptEvents) {
                button.pressAndHold()
            }
        }
    }
}