/usr/share/perl5/Games/Go/Dg2ASCII.pm is in sgf2dg 4.026-10.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Dg2ASCII
#
# Copyright (C) 2005 Reid Augustin reid@hellosix.com
# 1000 San Mateo Dr.
# Menlo Park, CA 94025 USA
#
# This library is free software; you can redistribute it and/or modify it
# under the same terms as Perl itself, either Perl version 5.8.5 or, at your
# option, any later version of Perl 5 you may have available.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE.
#
=head1 NAME
Games::Go::Dg2ASCII - Perl extension to convert Games::Go::Diagrams to ASCII diagrams
=head1 SYNOPSIS
use Games::Go::Dg2ASCII
my $dg2ascii = B<Games::Go::Dg2ASCII-E<gt>new> (options);
my $ascii = $dg2ascii->convertDiagram($diagram);
=head1 DESCRIPTION
A Games::Go::Dg2ASCII object converts a L<Games::Go::Diagram> object
into ASCII diagrams.
=cut
use strict;
require 5.001;
package Games::Go::Dg2ASCII;
use Carp;
our @ISA = qw(Exporter);
# Items to export into callers namespace by default. Note: do not export
# names by default without a very good reason. Use EXPORT_OK instead.
# Do not simply export all your public functions/methods/constants.
# This allows declaration use PackageName ':all';
# If you do not need this, moving things directly into @EXPORT or @EXPORT_OK
# will save memory.
our %EXPORT_TAGS = ( 'all' => [ qw(
) ] );
our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } );
our @EXPORT = qw(
);
BEGIN {
our $VERSION = sprintf "1.%03d", '$Revision: 143 $' =~ /(\d+)/;
}
######################################################
#
# Class Variables
#
#####################################################
use constant TOPLEFT => ' +--';
use constant TOPRIGHT => '-+ ';
use constant TOP => '----';
use constant BOTTOMLEFT => ' +--';
use constant BOTTOMRIGHT => '-+ ';
use constant BOTTOM => '----';
use constant LEFT => ' | ';
use constant RIGHT => ' | ';
use constant MIDDLE => ' + ';
use constant HOSHI => ' * ';
use constant WHITE => " O "; # numberless white stone
use constant BLACK => " X "; # numberless black stone
use constant MARKEDWHITE => " @ "; # marked white stone
use constant MARKEDBLACK => " # "; # marked black stone
our %options = (
boardSize => 19,
doubleDigits => 0,
coords => 0,
topLine => 1,
bottomLine => 19,
leftLine => 1,
rightLine => 19,
diaCoords => sub { my ($x, $y) = @_;
$x = chr($x - 1 + ord('a'));
$y = chr($y - 1 + ord('a'));
return("$x$y"); },
file => undef,
filename => 'unknown',
print => sub { return; }, # Hmph...
);
######################################################
#
# Public methods
#
#####################################################
=head1 METHODS
=over 4
=item my $dg2ascii = B<Games::Go::Dg2ASCII-E<gt>new> (?options?)
A B<new> Games::Go::Dg2ASCII takes the following options:
=back
=head2 General Dg2 Converter Options:
=over 4
=item B<boardSize> =E<gt> number
Sets the size of the board.
Default: 19
=item B<doubleDigits> =E<gt> true | false
Numbers on stones are wrapped back to 1 after they reach 100.
Numbers associated with comments and diagram titles are not
affected.
Default: false
=item B<coords> =E<gt> true | false
Generates a coordinate grid.
Default: false
=item B<topLine> =E<gt> number (Default: 1)
=item B<bottomLine> =E<gt> number (Default: 19)
=item B<leftLine> =E<gt> number (Default: 1)
=item B<rightLine> =E<gt> number (Default: 19)
The edges of the board that should be displayed. Any portion of the
board that extends beyond these numbers is not included in the
output.
=item B<diaCoords> =E<gt> sub { # convert $x, $y to Games::Go::Diagram
coordinates }
This callback defines a subroutine to convert coordinates from $x,
$y to whatever coordinates are used in the Games::Go::Diagram
object. The default B<diaCoords> converts 1-based $x, $y to the
same coordinates used in SGF format files. You only need to define
this if you're using a different coordinate system in the Diagram.
Default:
sub { my ($x, $y) = @_;
$x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc
$y = chr($y - 1 + ord('a'));
return("$x$y"); }, # concatenate two letters
=item B<file> =E<gt> 'filename' | $descriptor | \$string | \@array
If B<file> is defined, the ASCII diagram is dumped into the target.
The target can be any of:
=over 4
=item filename
The filename will be opened using IO::File->new. The filename
should include the '>' or '>>' operator as described in 'perldoc
IO::File'. The ASCII diagram is written into the file.
=item descriptor
A file descriptor as returned by IO::File->new, or a \*FILE
descriptor. The ASCII diagram is written into the file.
=item reference to a string scalar
The ASCII diagram is concatenated to the end of the string.
=item reference to an array
The ASCII diagram is split on "\n" and each line is pushed onto the array.
=back
Default: undef
=item B<print> =E<gt> sub { my ($dg2ascii, @lines) = @_; ... }
A user defined subroutine to replace the default printing method.
This callback is called from the B<print> method (below) with the
reference to the B<Dg2ASCII> object and a list of lines that are
part of the ASCII diagram lines.
=cut
sub new {
my ($proto, %args) = @_;
my $my = {};
bless($my, ref($proto) || $proto);
$my->{converted} = '';
foreach (keys(%options)) {
$my->{$_} = $options{$_}; # transfer default options
}
# transfer user args
$my->configure(%args);
return($my);
}
=item $dg2tex-E<gt>B<configure> (option =E<gt> value, ?...?)
Change Dg2TeX options from values passed at B<new> time.
=cut
sub configure {
my ($my, %args) = @_;
if (exists($args{file})) {
$my->{file} = delete($args{file});
if (ref($my->{file}) eq 'SCALAR') {
$my->{filename} = $my->{file};
$my->{print} = sub { ${$_[0]->{file}} .= $_[1]; };
} elsif (ref($my->{file}) eq 'ARRAY') {
$my->{filename} = 'ARRAY';
$my->{print} = sub { push @{$_[0]->{file}}, split("\n", $_[1]); };
} elsif (ref($my->{file}) eq 'GLOB') {
$my->{filename} = 'GLOB';
$my->{print} = sub { $_[0]->{file}->print($_[1]) or
die "Error writing to output file:$!\n"; };
} elsif (ref($my->{file}) =~ m/^IO::/) {
$my->{filename} = 'IO';
$my->{print} = sub { $_[0]->{file}->print($_[1]) or
die "Error writing to output file:$!\n"; };
} else {
require IO::File;
$my->{filename} = $my->{file};
$my->{file} = IO::File->new($my->{filename}) or
die("Error opening $my->{filename}: $!\n");
$my->{print} = sub { $_[0]->{file}->print($_[1]) or
die "Error writing to $_[0]->{filename}:$!\n"; };
}
}
foreach (keys(%args)) {
croak("I don't understand option $_\n") unless(exists($options{$_}));
$my->{$_} = $args{$_}; # transfer user option
}
# make sure edges of the board don't exceed boardSize
$my->{topLine} = 1 if ($my->{topLine} < 1);
$my->{leftLine} = 1 if ($my->{leftLine} < 1);
$my->{bottomLine} = $my->{boardSize} if ($my->{bottomLine} > $my->{boardSize});
$my->{rightLine} = $my->{boardSize} if ($my->{rightLine} > $my->{boardSize});
}
=item $dg2ascii-E<gt>B<print> ($text ? , ... ?)
B<print>s the input $text directly to B<file> as defined at B<new>
time. Whether or not B<file> was defined, B<print> accumulates the
$text for later retrieval with B<converted>.
=cut
sub print {
my ($my, @args) = @_;
foreach my $arg (@args) {
$my->{converted} .= $arg;
&{$my->{print}} ($my, $arg);
}
}
=item my $ascii = $dg2ascii-E<gt>B<converted> ($replacement)
Returns the entire ASCII diagram converted so far for the
B<Dg2ASCII> object. If $replacement is defined, the accumulated
ASCII is replaced by $replacement.
=cut
sub converted {
my ($my, $text) = @_;
$my->{converted} = $text if (defined($text));
return ($my->{converted});
}
=item $dg2ascii-E<gt>B<comment> ($comment ? , ... ?)
Inserts the comment character (which is nothing for ASCII) in front
of each line of each comment and B<print>s it to B<file>.
=cut
sub comment {
my ($my, @comments) = @_;
foreach my $c (@comments) {
while ($c =~ s/([^\n]*)\n//) {
$my->print("$1\n");
}
$my->print("$c\n") if ($c ne '');
}
}
=item my $dg2ascii-E<gt>B<convertDiagram> ($diagram)
Converts a I<Games::Go::Diagram> into ASCII. If B<file> was defined
in the B<new> method, the ASCII is dumped into the B<file>. In any
case, the ASCII is returned as a string scalar.
=cut
sub convertDiagram {
my ($my, $diagram) = @_;
unless($my->{firstDone}) {
$my->print("
Black -> X Marked black -> # Labeled black -> Xa, Xb
White -> O Marked white -> @ Labeled white -> Oa, Ob\n");
$my->{firstDone} = 1;
}
$my->convertProperties($diagram->property(0)); # any game-level properties?
my @name = $diagram->name;
$name[0] = 'Unknown Diagram' unless(defined($name[0]));
my $propRef = $diagram->property; # get property list for the diagram
my $first = $diagram->first_number;
my $last = $diagram->last_number;
$my->{offset} = $diagram->offset;
$my->{stoneOffset} = $diagram->offset;
if ($my->{doubleDigits}) {
while ($first - $my->{stoneOffset} >= 100) {
$my->{stoneOffset} += 100; # first to last is not supposed to cross 101
}
}
my $range = '';
if ($first) {
$range = ': ' . ($first - $my->{offset});
if ($last != $first) {
$range .= '-' . ($last - $my->{offset});
}
} else {
# carp("Hmmm! No numbered moves in $name[0]");
}
if (exists($propRef->{0}{N})) {
$range .= "\n\n$propRef->{0}{N}"; # node name
}
# get some measurements based on font size
my ($diaHeight, $diaWidth) = (($my->{bottomLine} - $my->{topLine} + 1), ($my->{rightLine} - $my->{leftLine} + 1));
if ($my->{coords}) {
$diaWidth += 4;
$diaHeight += 2;
}
$my->_preamble($diaHeight, $diaWidth);
if (defined($diagram->var_on_move) and
defined($diagram->parent)) {
my $varOnMove = $diagram->var_on_move;
my $parentOffset = $diagram->parent->offset;
my $parentName = $diagram->parent->name->[0];
if (defined($parentOffset) and
defined($parentName)) {
$name[0] .= ' at move ' .
($varOnMove - $parentOffset) .
' in ' .
$parentName;
}
}
# print the diagram title
$my->print(join('', @name, $range, "\n"));
foreach my $y ($my->{topLine} .. $my->{bottomLine}) {
foreach my $x ($my->{leftLine} .. $my->{rightLine}) {
$my->_convertIntersection($diagram, $x, $y);
}
if ($my->{coords}) { # right-side coords
$my->print($my->{boardSize} - $y + 1);
}
$my->print("\n");
if ($y < $my->{bottomLine}) {
if ($my->{rightLine} - $my->{leftLine} > 1) {
$my->print(LEFT,
' ' x ($my->{rightLine} - $my->{leftLine} - 1),
RIGHT,
"\n");
} else {
$my->print(LEFT, "\n"); # doesn't seem very likely!
}
}
}
# print coordinates
$my->_interlude($diaWidth, $diaHeight);
# deal with the over-lay stones
$my->_convertOverstones($diagram);
$my->print("\n");
# print the game comments for this diagram
foreach my $n (sort { $a <=> $b } keys(%{$propRef})) {
my @comment;
if ((exists($propRef->{$n}{B}) and
($propRef->{$n}{B}[0] eq 'tt')) or
(exists($propRef->{$n}{W}) and
($propRef->{$n}{W}[0] eq 'tt'))) {
push(@comment, "Pass\n\n");
}
if (exists($propRef->{$n}{C})) {
push(@comment, @{$propRef->{$n}{C}});
}
if (@comment) {
my $c = '';
my $n_off = $n - $my->{offset};
$c = "$n_off: " if (($n > 0) and
($n >= $first) and
($n <= $last));
$c .= join("\n", @comment);
$my->print($my->convertText("$c\n"));
}
}
$my->_postamble();
}
=item my $ascii = $dg2ascii-E<gt>B<convertText> ($text)
Converts $text into ASCII code - gee, that's not very hard. In
fact, this method simply returns whatever is passed to it. This is
really just a place-holder for more complicated converters.
Returns the converted text.
=cut
sub convertText {
my ($my, $text) = @_;
return $text;
}
=item $title = $dg2ascii-E<gt>B<convertProperties> (\%sgfHash)
B<convertProperties> takes a reference to a hash of properties as
extracted from an SGF file. Each hash key is a property ID and the
hash value is a reference to an array of property values:
$hash->{propertyId}->[values]. The following SGF properties are
recognized:
=over 4
=item GN GameName
=item EV EVent
=item RO ROund
=item PW PlayerWhite
=item WR WhiteRank
=item PB PlayerBlack
=item BR BlackRank
=item DT DaTe
=item PC PlaCe
=item GC GameComment
=item KM KoMi
=item RE REsult
=item TM TiMe
=back
Both long and short property names are recognized, and all
unrecognized properties are ignored with no warnings. Note that
these properties are all intended as game-level notations.
=cut
sub convertProperties {
my ($my, $hashRef) = @_;
return unless(defined($hashRef));
my %hash;
foreach my $key (keys(%{$hashRef})) {
my $short = $key;
$short =~ s/[^A-Z]//g; # delete everything but upper case letters
$hash{$short} = join('', @{$hashRef->{$key}});
}
my @lines;
push(@lines, $hash{GN}) if(exists($hash{GN})); # GameName
if (defined($hash{EV})) {
if (defined($hash{RO})) {
push(@lines, "$hash{EV} - Round $hash{RO}");# EVent name and ROund number
} else {
push(@lines, $hash{EV}); # EVent
}
}
if (defined($hash{PW})) {
if(defined($hash{WR})) {
push(@lines, "White: $hash{PW} $hash{WR}"); # PlayerWhite and WhiteRank
} else {
push(@lines, "White: $hash{PW}"); # PlayerWhite
}
}
if (defined($hash{PB})) {
if(defined($hash{BR})) {
push(@lines, "Black: $hash{PB} $hash{BR}"); # PlayerBlack and BlackRank
} else {
push(@lines, "Black: $hash{PB}"); # PlayerBlack
}
}
push(@lines, $hash{DT}) if (defined($hash{DT})); # DaTe
push(@lines, $hash{PC}) if (defined($hash{PC})); # PlaCe
push(@lines, $hash{GC}) if (defined($hash{GC})); # GameComment
if (defined($hash{KM})) { # komi
if ($hash{KM} =~ m/(\d+\.\d+?)0*$/) {
# remove ugly trailing zeros supplied by IGS
$hash{KM} = $1;
}
push(@lines, "Komi: $hash{KM}");
}
push(@lines, "Result: $hash{RE}") if (defined($hash{RE})); # result
push(@lines, "Time: $hash{TM}") if (defined($hash{TM})); # time constraints
my ($title)='';
foreach my $line (@lines) {
next unless (defined($line));
$line =~ s/\\([][)(\\])/$1/g; # change escaped chars to non-escaped
$title .= "$line\n";
}
if($title ne '') {
$my->print("\n$title\n");
}
}
=item $dg2ascii-E<gt>B<close>
B<print>s any final text to the diagram (currently none) and closes
the dg2ascii object. Also closes B<file> if appropriate.
=cut
sub close {
my ($my) = @_;
if (defined($my->{file}) and
((ref($my->{file}) eq 'GLOB') or
(ref($my->{file}) eq 'IO::File'))) {
$my->{file}->close;
}
}
######################################################
#
# Private methods
#
#####################################################
sub _convertOverstones {
my ($my, $diagram) = @_;
my @converted;
foreach my $int (@{$diagram->getoverlist()}) {
my $overStones = '';
for(my $ii = 0; $ii < @{$int->{overstones}}; $ii += 2) {
# all the overstones that were put on this understone:
my $overColor = $int->{overstones}[$ii];
my $overNumber = $int->{overstones}[$ii+1];
$overStones .= ", " if ($overStones ne '');
local $my->{stoneOffset} = $my->{offset};
$overStones .= $my->_checkStoneNumber($overNumber);
}
my $atStone = '';
if (exists($int->{number})) {
# numbered stone in text
$atStone = $my->_checkStoneNumber($int->{number});
} else {
unless (exists($int->{mark})) {
my $mv = '';
$mv .= " black node=$int->{black}" if (exists($int->{black}));
$mv .= " white node=$int->{white}" if (exists($int->{black}));
carp("Oops: understone$mv is not numbered or marked? " .
"This isn't supposed to be possible!");
}
if (exists($int->{black})) {
$atStone = '#'; # marked black stone in text
}elsif (exists($int->{white})) {
$atStone = '@'; # marked white stone in text
} else {
carp("Oops: understone is not black or white? " .
"This isn't supposed to be possible!");
}
}
# collect all the overstones in the diagram
push(@converted, "$overStones at $atStone");
}
return '' unless(@converted);
$my->print(join(",\n", @converted), "\n");
}
sub _checkStoneNumber {
my ($my, $number) = @_;
if ($number - $my->{stoneOffset} > 0) {
return $number - $my->{stoneOffset};
}
if ($number < 1) {
carp "Yikes: stone number $number is less than 1. Intersection/stone will be missing!";
} else {
carp "Stone number $number and offset $my->{stoneOffset} makes less than 1 - not using offset";
}
return $number;
}
sub _formatNumber {
my ($my, $number) = @_;
return " $number " if ($number < 10);
return "$number " if ($number < 100);
return "$number ";
}
# get text for intersection hash from $diagram.
sub _convertIntersection {
my ($my, $diagram, $x, $y) = @_;
my $int = $diagram->get(&{$my->{diaCoords}}($x, $y));
my $stone;
if (exists($int->{number})) {
$stone = $my->_formatNumber($my->_checkStoneNumber($int->{number})); # numbered stone
} elsif (exists($int->{mark})) {
if (exists($int->{black})) {
$stone = MARKEDBLACK; # marked black stone
}elsif (exists($int->{white})) {
$stone = MARKEDWHITE; # marked white stone
} else {
carp("Can't mark empty intersction");
}
} elsif (exists($int->{label})) {
if (exists($int->{black})) {
$stone = ' ' . BLACK . lc($int->{label}) . ' '; # labeled black stone
} elsif (exists($int->{white})) {
$stone = ' ' . WHITE . lc($int->{label}) . ' '; # labeled white stone
} else {
$stone = " $int->{label} "; # labeled intersection
}
} elsif (exists($int->{white})) {
$stone = WHITE; # numberless white stone
} elsif (exists($int->{black})) {
$stone = BLACK; # numberless black stone
}
unless (defined($stone)) {
if (exists($int->{hoshi})) {
$stone = HOSHI;
} else {
$stone = $my->_underneath($x, $y);
}
}
$my->print($stone);
}
# return the appropriate font char for the intersection
sub _underneath {
my ($my, $x, $y) = @_;
if ($y <= 1) {
return TOPLEFT if ($x <= 1); # upper left corner
return TOPRIGHT if ($x >= $my->{boardSize}); # upper right corner
return TOP; # upper side
} elsif ($y >= $my->{boardSize}) {
return BOTTOMLEFT if ($x <= 1); # lower left corner
return BOTTOMRIGHT if ($x >= $my->{boardSize}); # lower right corner
return BOTTOM; # lower side
}
return LEFT if ($x <= 1); # left side
return RIGHT if ($x >= $my->{boardSize}); # right side
return MIDDLE; # somewhere in the middle
}
# don't need any preamble for text diagrams
sub _preamble {
my ($my, $diaHeight, $diaWidth) = @_;
return;
}
sub _interlude {
my ($my, $diaWidth, $diaHeight) = @_;
# print coordinates along the bottom
if ($my->{coords}) {
my ($l, $r) = ($my->{leftLine}, $my->{rightLine});
$my->print(' ',
join(' ', (qw(A B C D E F G H J K L M N O P Q R S T U V W X Y Z))[($l - 1) .. ($r - 1)]), "\n");
}
}
# this one's pretty easy too
sub _postamble {
my ($my) = @_;
$my->print("\n\n");
}
1;
__END__
=back
=head1 SEE ALSO
=over 4
=item L<sgf2dg>(1)
Script to convert SGF format files to Go diagrams
=back
=head1 BUGS
Seems unlikely.
=head1 AUTHOR
Reid Augustin, E<lt>reid@hellosix.comE<gt>
=head1 COPYRIGHT AND LICENSE
Copyright (C) 2005 by Reid Augustin
This library is free software; you can redistribute it and/or modify
it under the same terms as Perl itself, either Perl version 5.8.5 or,
at your option, any later version of Perl 5 you may have available.
=cut
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