/usr/share/perl5/Games/Go/Dg2Tk.pm is in sgf2dg 4.026-10.
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# Dg2Tk
#
# Copyright (C) 2005 Reid Augustin reid@hellosix.com
# 1000 San Mateo Dr.
# Menlo Park, CA 94025 USA
#
# This library is free software; you can redistribute it and/or modify it
# under the same terms as Perl itself, either Perl version 5.8.5 or, at your
# option, any later version of Perl 5 you may have available.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE.
#
=head1 NAME
Games::Go::Dg2Tk - Perl extension to convert Games::Go::Diagrams to
perl/Tk windows.
=head1 SYNOPSIS
use Games::Go::Dg2Tk
my $dg2tk = B<Games::Go::Dg2Tk-E<gt>new> (options);
my $canvas = $dg2tk->convertDiagram($diagram);
=head1 DESCRIPTION
A Games::Go::Dg2Tk object converts a L<Games::Go::Diagram> object
into Tk::Canvas item. The B<close> method calls Tk::MainLoop to
dispays the collection of Canvases.
Bindings for the normal editing keys: Up, Down, Next (PageDown) and
Prior (PageUp) traverse the NoteBook tabs. Tab and Shift-tab also
work as expected.
Left and Right keys select the previous or next NoteBook tab, but
don't display it. Space and Enter (carriage return) display the
selected tab.
=cut
use strict;
require 5.001;
package Games::Go::Dg2Tk;
use Tk;
use Tk::NoteBook;
use Tk::Canvas;
use Carp;
our @ISA = qw(Exporter);
# Items to export into callers namespace by default. Note: do not export
# names by default without a very good reason. Use EXPORT_OK instead.
# Do not simply export all your public functions/methods/constants.
# This allows declaration use PackageName ':all';
# If you do not need this, moving things directly into @EXPORT or @EXPORT_OK
# will save memory.
our %EXPORT_TAGS = ( 'all' => [ qw(
) ] );
our @EXPORT_OK = ( @{ $EXPORT_TAGS{'all'} } );
our @EXPORT = qw(
);
BEGIN {
our $VERSION = sprintf "1.%03d", '$Revision: 143 $' =~ /(\d+)/;
}
######################################################
#
# Class Variables
#
#####################################################
our %options = (
boardSize => 19,
doubleDigits => 0,
coords => 0,
topLine => 1,
bottomLine => 19,
leftLine => 1,
rightLine => 19,
diaCoords => sub { my ($x, $y) = @_;
$x = chr($x - 1 + ord('a'));
$y = chr($y - 1 + ord('a'));
return("$x$y"); },
file => undef,
filename => 'unknown',
print => sub { return; }, # Hmph...
);
use constant Y_NUMBER_OFFSET => 1;
######################################################
#
# Public methods
#
#####################################################
=head1 METHODS
=over 4
=item my $dg2tk = B<Games::Go::Dg2Tk-E<gt>new> (?options?)
Any options passed to Dg2Tk that are not recognized are passed in
turn to the Tk::Canvas widgets as they are created (which may
cause errors if Tk::Canvas also does not recognize them).
A B<new> Games::Go::Dg2Tk takes the following options:
=back
=head2 General Dg2 Converter Options:
=over 4
=item B<boardSize> =E<gt> number
Sets the size of the board.
Default: 19
=item B<doubleDigits> =E<gt> true | false
Numbers on stones are wrapped back to 1 after they reach 100.
Numbers associated with comments and diagram titles are not
affected.
Default: false
=item B<coords> =E<gt> true | false
Generates a coordinate grid.
Default: false
=item B<topLine> =E<gt> number (Default: 1)
=item B<bottomLine> =E<gt> number (Default: 19)
=item B<leftLine> =E<gt> number (Default: 1)
=item B<rightLine> =E<gt> number (Default: 19)
The edges of the board that should be displayed. Any portion of the
board that extends beyond these numbers is not included in the
output.
=item B<diaCoords> =E<gt> sub { # convert $x, $y to Games::Go::Diagram
coordinates }
This callback defines a subroutine to convert coordinates from $x,
$y to whatever coordinates are used in the Games::Go::Diagram
object. The default B<diaCoords> converts 1-based $x, $y to the
same coordinates used in SGF format files. You only need to define
this if you're using a different coordinate system in the Diagram.
Default:
sub { my ($x, $y) = @_;
$x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc
$y = chr($y - 1 + ord('a'));
return("$x$y"); }, # concatenate two letters
=cut
sub new {
my ($proto, %args) = @_;
my $my = {};
bless($my, ref($proto) || $proto);
$my->{fontWidth} = 1;
$my->{fontHeight} = 1;
$my->{lineWidth} = 1;
$my->{lineHeight} = 1;
$my->{rightEdge} = 1;
$my->{bottomEdge} = 1;
foreach (keys(%options)) {
$my->{$_} = $options{$_}; # transfer default options
}
$my->{mw} = MainWindow->new;
my $nb = $my->{notebook} = $my->{mw}->NoteBook();
$nb->pack(
-expand => 'true',
-fill => 'both');
$nb->configure(-takefocus => 1); # for tab-traversal
# tab traversal bindings:
$nb->bind( '<Tab>', sub { $nb->raise($nb->info('focusnext')); });
$nb->bind( '<Next>', sub { $nb->raise($nb->info('focusnext')); });
#$nb->bind( '<Right>', sub { $nb->raise($nb->info('focusnext')); });
$nb->bind( '<Down>', sub { $nb->raise($nb->info('focusnext')); });
$nb->bind( '<Shift-Tab>', sub { $nb->raise($nb->info('focusprev')); });
$nb->bind( '<Prior>', sub { $nb->raise($nb->info('focusprev')); });
#$nb->bind( '<Left>', sub { $nb->raise($nb->info('focusprev')); });
$nb->bind( '<Up>', sub { $nb->raise($nb->info('focusprev')); });
# bizzare - looks like we need this too:
$nb->bind( '<<LeftTab>>', sub { $nb->raise($nb->info('focusprev')); });
# transfer user args
$my->configure(%args);
return($my);
}
=item $dg2tk-E<gt>B<configure> (option =E<gt> value, ?...?)
Change Dg2Tk options from values passed at B<new> time.
=cut
sub configure {
my ($my, %args) = @_;
foreach (keys(%args)) {
if (exists($options{$_})) {
$my->{$_} = $args{$_}; # transfer user option
} else {
$my->{canvasOpts}{$_} = $args{$_}; # assume it's a canvas option
}
}
# make sure edges of the board don't exceed boardSize
$my->{topLine} = 1 if ($my->{topLine} < 1);
$my->{leftLine} = 1 if ($my->{leftLine} < 1);
$my->{bottomLine} = $my->{boardSize} if ($my->{bottomLine} > $my->{boardSize});
$my->{rightLine} = $my->{boardSize} if ($my->{rightLine} > $my->{boardSize});
}
=item $dg2tk-E<gt>B<print> ($text ? , ... ?)
For most Dg2 converters, B<print> inserts diagram source code (TeX,
ASCII, whatever) directly into the diagram source stream. Since Tk
diplays the diagrams immediately, there is no concept of a source
stream, so B<print> just generates a warning.
=cut
sub print {
my ($my, @args) = @_;
carp("->print(...) does nothing");
}
=item $dg2tk-E<gt>B<printComment> ($text ? , ... ?)
Adds $text to the diagram comments.
=cut
sub printComment {
my ($my, @args) = @_;
foreach(@args) {
chomp;
foreach my $line (@{$my->_commentSplit($_)}) {
$my->{currentBoard}->createText(2 * $my->{fontWidth}, $my->{textY},
-anchor => 'sw',
-text => $line);
$my->{textY} += (1.2 * $my->{fontHeight});
}
}
}
sub _commentSplit {
my ($my, $line) = @_;
my @massagedLines;
my $charsPerLine = ($my->{rightEdge} / $my->{fontWidth});
$line =~ s/\t/ /g; # turn all tabs into 4 spaces
my $prevIdx = 0;
my $prevShortLine = 1;
my $length = length($line);
while ($prevIdx < $length) {
my $break;
if ($length <= $prevIdx + $charsPerLine) {
$break = $length;
} else {
$break = rindex($line, ' ', $prevIdx + $charsPerLine); # space nearest next break point
$break = $prevIdx + $charsPerLine if ($break < $prevIdx); # no space? force a break anyway
}
my $nIdx = index($line, "\n", $prevIdx); # first newline
my $nnIdx; # second newline
if ($nIdx < 0) { # no newline?
$nnIdx = $nIdx = $length;
} else {
$nnIdx = index($line, "\n", $nIdx + 1); # another newline?
$nnIdx = $length if ($nnIdx < 0); # not found?
}
if ($nIdx - $prevIdx == 0) {
$prevShortLine = 1;
push(@massagedLines, '');
$prevIdx++;
next;
}
my $shortLine = ($nnIdx < $break); # two newlines before break
if ($shortLine) {
my $l;
if ($nIdx == $prevIdx) { # hmm, undef or ''? let's be safe
$l = '';
} else {
$l = substr($line, $prevIdx, $nIdx - $prevIdx);
}
$prevIdx = $nIdx + 1;
unless($prevShortLine) {
$l .= ' ';
while (($prevIdx < $nnIdx) and # delete spaces at front of next line
(substr($line, $prevIdx, 1) eq ' ')) {
$prevIdx++;
}
$l .= substr($line, $prevIdx, $nnIdx - $prevIdx);
$prevIdx = $nnIdx + 1;
}
push (@massagedLines, $l);
} elsif ($nIdx < $break) { # one newline before break
my $l = substr($line, $prevIdx, $nIdx - $prevIdx);
$prevIdx = $nIdx + 1; # remove the newline
$break++;
$l .= ' ';
while (($prevIdx < $break) and # delete spaces at front of next line
(substr($line, $prevIdx, 1) eq ' ')) {
$prevIdx++;
}
$l .= substr($line, $prevIdx, $break - $prevIdx);
push (@massagedLines, $l);
$prevIdx = $break;
} else { # no newlines before break - force a break
push (@massagedLines, substr($line, $prevIdx, $break - $prevIdx));
$prevIdx = $break;
}
while (($prevIdx < $length) and # delete spaces at front of next line
(substr($line, $prevIdx, 1) eq ' ')) {
$prevIdx++;
}
$prevShortLine = $shortLine;
}
return \@massagedLines;
}
=item $dg2tk-E<gt>B<comment> ($comment ? , ... ?)
For most Dg2 converters, B<comment> inserts comments into the
diagram source code (TeX, ASCII, whatever). Since Tk diplays the
diagrams immediately, there is no concept of a source stream, so
B<comment> does nothing.
=cut
sub comment {
my ($my, @comments) = @_;
# carp("->comment(...) does nothing");
}
=item my $canvas = $dg2tk-E<gt>B<convertDiagram> ($diagram)
Converts a I<Games::Go::Diagram> into a Tk::Canvas widget. Returns
a reference to the Canvas. The Canvas is also added to the
Tk::NoteBook collection of diagrams that are displayed (at B<close>
time).
=cut
sub convertDiagram {
my ($my, $diagram) = @_;
my @name = $diagram->name;
$name[0] = 'Unknown Diagram' unless(defined($name[0]));
my $pageLabel = '?';
if ($name[0] =~ m/^Variation\s*(\S*)/) {
$pageLabel = "V$1";
} elsif ($name[0] =~ m/^Diagram\s*(\S*)/) {
$pageLabel = "D$1";
}
$my->{currentPage} = $my->{notebook}->add(++$my->{pageNum}, -label => $pageLabel);
# $my->{currentPage}->pack( # Yikes! packing notebook pages is a # bug!!!
# -expand => 'true',
# -fill => 'both');
my $scroller = $my->{currentPage}->Scrolled('Canvas',
-scrollbars => 'osoe',
-takefocus => 0,
%{$my->{canvasOpts}});
$scroller->pack(
-expand => 'true',
-fill => 'both');
$my->{currentBoard} = $scroller->Subwidget('scrolled');
push (@{$my->{diagrams}}, $scroller);
$my->{currentBoard}->pack(
-expand => 'true',
-fill => 'both');
if($my->{fontWidth} == 1) {
my $idx = $my->{currentBoard}->createText(0, 0, -text => 'AbcDefGhiJkl');
my ($l, $u, $r, $b) = $my->{currentBoard}->bbox($idx);
$my->{fontWidth} = abs($r - $l) / 12;
$my->{fontHeight} = abs($b - $u);
$my->{lineWidth} = ($my->{fontWidth} * 4); # need space for three digits
$my->{lineHeight} = ($my->{lineWidth} * 1.05); # 95% aspect ratio
$my->{currentBoard}->delete($idx);
}
$my->{rightEdge} = $my->_boardX($my->{rightLine}) + $my->{lineWidth};
$my->{rightEdge} += 1 if ($my->{coords});
$my->{textY} = $my->{bottomLine} + 1;
$my->{textY} += 1 if ($my->{coords});
$my->{textY} = $my->_boardY($my->{textY}) + $my->{fontHeight};
$my->convertProperties($diagram->property(0)); # any game-level properties?
my $propRef = $diagram->property; # get property list for the diagram
my $first = $diagram->first_number;
my $last = $diagram->last_number;
$my->{offset} = $diagram->offset;
$my->{stoneOffset} = $diagram->offset;
if ($my->{doubleDigits}) {
while ($first - $my->{stoneOffset} >= 100) {
$my->{stoneOffset} += 100; # first to last is not supposed to cross 101
}
}
my $range = '';
if ($first) {
$range = ': ' . ($first - $my->{offset});
if ($last != $first) {
$range .= '-' . ($last - $my->{offset});
}
} else {
# carp("Hmmm! No numbered moves in $name[0]");
}
if (exists($propRef->{0}{N})) {
$range .= "\n\n$propRef->{0}{N}"; # node name
}
my ($diaHeight, $diaWidth) = (($my->{bottomLine} - $my->{topLine} + 1), ($my->{rightLine} - $my->{leftLine} + 1));
$my->_preamble($diaHeight, $diaWidth);
if (defined($diagram->var_on_move) and
defined($diagram->parent)) {
my $varOnMove = $diagram->var_on_move;
my $parentOffset = $diagram->parent->offset;
my $parentName = $diagram->parent->name->[0];
if (defined($parentOffset) and
defined($parentName)) {
$name[0] .= ' at move ' .
($varOnMove - $parentOffset) .
' in ' .
$parentName;
}
}
# print the diagram title
$my->printComment(join('', @name, $range, "\n"));
foreach my $y ($my->{topLine} .. $my->{bottomLine}) {
foreach my $x ($my->{leftLine} .. $my->{rightLine}) {
$my->_convertIntersection($diagram, $x, $y);
}
if ($my->{coords}) { # right-side coords
$my->{currentBoard}->createText($my->_boardX($my->{rightLine} + 1),
$my->_boardY($y),
-text => $my->{boardSize} - $y + 1);
}
}
# print bottom coordinates
$my->_interlude($diaWidth, $diaHeight);
# deal with the over-lay stones
$my->_convertOverstones($diagram);
# print the game comments for this diagram
foreach my $n (sort { $a <=> $b } keys(%{$propRef})) {
my @comment;
if ((exists($propRef->{$n}{B}) and
($propRef->{$n}{B}[0] eq 'tt')) or
(exists($propRef->{$n}{W}) and
($propRef->{$n}{W}[0] eq 'tt'))) {
push(@comment, "Pass\n\n");
}
if (exists($propRef->{$n}{C})) {
push(@comment, @{$propRef->{$n}{C}});
}
if (@comment) {
my $c = '';
my $n_off = $n - $my->{offset};
$c = "$n_off: " if (($n > 0) and
($n >= $first) and
($n <= $last));
$c .= join("\n", @comment);
$my->printComment($my->convertText("$c\n"));
}
}
$my->_postamble();
$my->{bottomEdge} = $my->{textY} + $my->{fontHeight};
$my->{bottomEdge} += $my->{lineHeight} if ($my->{coords});
$my->{currentBoard}->configure(-scrollregion => [0, 0, $my->{rightEdge}, $my->{bottomEdge}],);
unless($my->{resizeDone}) {
$my->{currentBoard}->configure(-width => $my->{rightEdge} + 5,
-height => $my->{bottomEdge} + 5);
$my->{resizeDone} = 1;
}
$my->{mw}->update;
unless(exists($my->{canvas_bg})) {
$my->{canvas_bg} = $my->{currentBoard}->cget('-background');
# on the first board, we may not be able to color background items correctly:
$my->{currentBoard}->itemconfigure('bg', -fill => $my->{canvas_bg});
}
Tk::focus($my->{notebook});
}
=item my $converted_text = $dg2tk-E<gt>B<convertText> ($text)
Converts $text into text for display - gee, that's not very hard.
In fact, this method simply returns whatever is passed to it. This
is really just a place-holder for more complicated converters.
Returns the converted text.
=cut
sub convertText {
my ($my, $text) = @_;
return $text;
}
=item $title = $dg2tk-E<gt>B<convertProperties> (\%sgfHash)
B<convertProperties> takes a reference to a hash of properties as
extracted from an SGF file. Each hash key is a property ID and the
hash value is a reference to an array of property values:
$hash->{propertyId}->[values]. The following SGF properties are
recognized:
=over 4
=item GN GameName
=item EV EVent
=item RO ROund
=item PW PlayerWhite
=item WR WhiteRank
=item PB PlayerBlack
=item BR BlackRank
=item DT DaTe
=item PC PlaCe
=item GC GameComment
=item KM KoMi
=item RE REsult
=item TM TiMe
=back
Both long and short property names are recognized, and all
unrecognized properties are ignored with no warnings. Note that
these properties are all intended as game-level notations.
=cut
sub convertProperties {
my ($my, $hashRef) = @_;
return unless(defined($hashRef));
my %hash;
foreach my $key (keys(%{$hashRef})) {
my $short = $key;
$short =~ s/[^A-Z]//g; # delete everything but upper case letters
$hash{$short} = join('', @{$hashRef->{$key}});
}
my @lines;
push(@lines, $hash{GN}) if(exists($hash{GN})); # GameName
if (defined($hash{EV})) {
if (defined($hash{RO})) {
push(@lines, "$hash{EV} - Round $hash{RO}");# EVent name and ROund number
} else {
push(@lines, $hash{EV}); # EVent
}
}
if (defined($hash{PW})) {
if(defined($hash{WR})) {
push(@lines, "White: $hash{PW} $hash{WR}"); # PlayerWhite and WhiteRank
} else {
push(@lines, "White: $hash{PW}"); # PlayerWhite
}
}
if (defined($hash{PB})) {
if(defined($hash{BR})) {
push(@lines, "Black: $hash{PB} $hash{BR}"); # PlayerBlack and BlackRank
} else {
push(@lines, "Black: $hash{PB}"); # PlayerBlack
}
}
push(@lines, $hash{DT}) if (defined($hash{DT})); # DaTe
push(@lines, $hash{PC}) if (defined($hash{PC})); # PlaCe
push(@lines, $hash{GC}) if (defined($hash{GC})); # GameComment
if (defined($hash{KM})) { # komi
if ($hash{KM} =~ m/(\d+\.\d+?)0*$/) {
# remove ugly trailing zeros supplied by IGS
$hash{KM} = $1;
}
push(@lines, "Komi: $hash{KM}");
}
push(@lines, "Result: $hash{RE}") if (defined($hash{RE})); # result
push(@lines, "Time: $hash{TM}") if (defined($hash{TM})); # time constraints
my ($title)='';
foreach my $line (@lines) {
next unless (defined($line));
$line =~ s/\\([][)(\\])/$1/g; # change escaped chars to non-escaped
$title .= "$line\n";
}
if($title ne '') {
$my->printComment("\n$title\n\n");
}
}
=item $dg2tk-E<gt>B<close>
B<print>s any final text to the diagram (currently none) and closes
the dg2tk object. Also closes B<file> if appropriate.
=cut
sub close {
my ($my) = @_;
$my->{mw}->MainLoop; # never to return...
}
=item $dg2tk-E<gt>B<notebook>
Returns a reference to the notebook of L<Tk::Canvas> objects.
=cut
sub notebook {
my ($my) = @_;
return $my->{notebook}; # the notebook object
}
=item $dg2tk-E<gt>B<diagrams>
Returns a reference to the list of L<Tk::Canvas> objects that make
up the Tk::NoteBook of diagrams. Note that each item in the list is
actually a L<Tk::Scrolled> object, the actual Tk::Canvas object is:
my $canvas = $dg2tk->diagrams->[$idx]->Subwidget('scrolled');
=cut
sub diagrams {
my ($my) = @_;
return $my->{diagrams}; # the list of diagrams
}
######################################################
#
# Private methods
#
#####################################################
sub _convertOverstones {
my ($my, $diagram) = @_;
my @converted;
return unless (@{$diagram->getoverlist});
my ($color, $number, $otherColor);
for (my $ii = 0; $ii < @{$diagram->getoverlist}; $ii++) {
my $int = $diagram->getoverlist->[$ii];
$my->{textY} += $my->{lineHeight} - $my->{fontHeight}; # adjust for stone height
my $x = 2 * $my->{fontWidth};
# all the overstones that were put on this understone:
for (my $jj = 0; $jj < @{$int->{overstones}}; $jj += 2) {
if ($jj > 0 ) {
$my->{currentBoard}->createText($x, $my->{textY},
-anchor => 'sw',
-text => ',');
$x += $my->{fontWidth};
}
$color = $int->{overstones}[$jj];
local $my->{stoneOffset} = $my->{offset}; # turn off doubleDigits
$number = $my->_checkStoneNumber($int->{overstones}[$jj+1]);
# draw the overstone
my $left = $x;
my $right = $x + $my->{lineWidth};
my $top = $my->{textY} - $my->{lineHeight};
my $bottom = $my->{textY};
$my->{currentBoard}->createOval($left, $top, $right, $bottom,
-fill => $color,
);
# put the number on it
$otherColor = ($color eq 'black') ? 'white' : 'black';
$my->{currentBoard}->createText(
$x + ($my->{lineWidth} / 2),
$my->{textY} + Y_NUMBER_OFFSET - ($my->{lineHeight} / 2),
-fill => $otherColor,
-text => $number
);
$x += $my->{lineWidth};
}
# the 'at' stone
if (exists($int->{black})) {
$color = 'black';
$otherColor = 'white';
} elsif (exists($int->{white})) {
$color = 'white';
$otherColor = 'black';
} else {
carp("Oops: understone is not black or white? " .
"This isn't supposed to be possible!");
next;
}
# at
$my->{currentBoard}->createText($x, $my->{textY},
-anchor => 'sw',
-text => ' at ');
$x += 3 * $my->{fontWidth};
# draw the at-stone
my $left = $x;
my $right = $x + $my->{lineWidth};
my $top = $my->{textY} - $my->{lineHeight};
my $bottom = $my->{textY};
$my->{currentBoard}->createOval($left, $top, $right, $bottom,
-fill => $color,
);
if (exists($int->{number})) {
# put the number on it
$my->{currentBoard}->createText(
$x + ($my->{lineWidth} / 2),
$my->{textY} + Y_NUMBER_OFFSET - ($my->{lineHeight} / 2),
-fill => $otherColor,
-text => $my->_checkStoneNumber($int->{number})
);
} elsif (exists($int->{mark})) {
# draw the mark on it
# triangle has top Y; left, right X; and bottom Y
my $hCenter = $x + ($my->{lineWidth} / 2);
my $top = $my->{textY} - $my->{lineHeight};
my $left = $hCenter - (.433 * $my->{lineWidth}); # cos(30) = .866
my $right = $hCenter + (.433 * $my->{lineWidth}); # cos(30) = .866
my $bottom = $my->{textY} - ($my->{lineHeight} / 4); # sin(30) = .5
$my->{currentBoard}->createLine(
$hCenter, $top,
$right, $bottom,
$left, $bottom,
$hCenter, $top,
-fill => $otherColor
);
} else {
my $mv = '';
$mv .= " black node=$int->{black}" if (exists($int->{black}));
$mv .= " white node=$int->{white}" if (exists($int->{black}));
carp("Oops: understone$mv is not numbered or marked? " .
"This isn't supposed to be possible!");
}
$x += $my->{lineWidth};
if ($ii < @{$diagram->getoverlist} - 1) {
$my->{currentBoard}->createText($x, $my->{textY},
-anchor => 'sw',
-text => ',');
}
$my->{textY} += (1.2 * $my->{fontHeight});
}
}
sub _checkStoneNumber {
my ($my, $number) = @_;
if ($number - $my->{stoneOffset} > 0) {
return $number - $my->{stoneOffset};
}
if ($number < 1) {
carp "Yikes: stone number $number is less than 1. Intersection/stone will be missing!";
} else {
carp "Stone number $number and offset $my->{stoneOffset} makes less than 1 - not using offset";
}
return $number;
}
# convert intersection hash from $diagram.
sub _convertIntersection {
my ($my, $diagram, $x, $y) = @_;
my $int = $diagram->get(&{$my->{diaCoords}}($x, $y));
my ($stone, $color, $otherColor);
if (exists($int->{black})) {
$color = 'black';
$otherColor = 'white';
}elsif (exists($int->{white})) {
$color = 'white';
$otherColor = 'black';
}
if (exists($int->{number})) {
$stone = $my->_checkStoneNumber($int->{number}); # numbered stone
} elsif (exists($int->{mark})) {
$stone = 'mark'; # marked stone
unless(defined($color)) {
carp("Can't mark empty intersction");
}
} elsif (exists($int->{label})) {
$stone = $int->{label}; # labeled stone or intersection
}
if (defined($color)) {
my $left = $my->_boardX($x) - $my->{lineWidth} / 2;
my $right = $left + $my->{lineWidth};
my $top = $my->_boardY($y) - $my->{lineHeight} / 2;
my $bottom = $top + $my->{lineHeight};
$my->{currentBoard}->createOval($left, $top, $right, $bottom,
-fill => $color,
);
if (defined($stone)) {
if ($stone eq 'mark') {
$my->_drawMark($otherColor, $x, $y);
} else {
$my->{currentBoard}->createText(
$my->_boardX($x),
$my->_boardY($y) + Y_NUMBER_OFFSET,
-fill => $otherColor,
-text => $stone
);
}
}
} else {
if (exists($int->{hoshi})) {
$my->_drawHoshi($x, $y);
}
if (defined($stone)) {
# create some whitespace to draw label on
my $left = $my->_boardX($x) - $my->{lineWidth} / 3;
my $right = $left + $my->{lineWidth} / 1.5;
my $top = $my->_boardY($y) - $my->{lineHeight} / 3;
my $bottom = $top + $my->{lineHeight} / 1.5;
$my->{currentBoard}->createOval(
$left, $top, $right, $bottom,
-fill => $my->{canvas_bg},
-outline => undef,
-tags => ['bg']);
$my->{currentBoard}->createText(
$my->_boardX($x),
$my->_boardY($y) + Y_NUMBER_OFFSET,
-text => $stone);
}
}
}
sub _drawMark {
my ($my, $color, $x, $y) = @_;
# triangle has top Y; left, right X; and bottom Y
my $hCenter = $my->_boardX($x);
my $top = $my->_boardY($y) + Y_NUMBER_OFFSET - ($my->{lineHeight} / 2);
my $left = $hCenter - (.433 * $my->{lineWidth}); # cos(30) = .866
my $right = $hCenter + (.433 * $my->{lineWidth}); # cos(30) = .866
my $bottom = $my->_boardY($y) + Y_NUMBER_OFFSET + ($my->{lineHeight} / 4); # sin(30) = .5
$my->{currentBoard}->createLine(
$hCenter, $top,
$right, $bottom,
$left, $bottom,
$hCenter, $top,
-fill => $color
);
}
sub _drawHoshi {
my ($my, $x, $y) = @_;
my $size = ($my->{lineWidth} * 0.05); # 10% size of a stone
$size = 1 if $size <= 0;
my $left = $my->_boardX($x) - $size;
my $right = $left + 2 * $size;
my $top = $my->_boardY($y) - $size;
my $bottom = $top + 2 * $size;
$my->{currentBoard}->createOval($left, $top, $right, $bottom,
-fill => 'black'
);
}
# use preamble to build the empty board
sub _preamble {
my ($my, $diaHeight, $diaWidth) = @_;
# vertical lines
my $top = $my->_boardY($my->{topLine});
$top -= $my->{lineHeight} / 2 unless($my->{topLine} <= 1);
my $bot = $my->_boardY($my->{bottomLine});
$bot += $my->{lineHeight} / 2 unless($my->{bottomLine} >= $my->{boardSize});
for (my $x = $my->{leftLine}; $x <= $my->{rightLine}; $x++) {
my $cx = $my->_boardX($x);
$my->{currentBoard}->createLine($cx, $top, $cx, $bot);
}
# horizontal lines
my $left = $my->_boardX($my->{leftLine});
$left -= $my->{lineWidth} / 2 unless($my->{leftLine} <= 1);
my $right = $my->_boardX($my->{rightLine});
$right += $my->{lineWidth} / 2 unless($my->{rightLine} >= $my->{boardSize});
my $cy;
for (my $y = $my->{topLine}; $y <= $my->{bottomLine}; $y++) {
$cy = $my->_boardY($y);
$my->{currentBoard}->createLine($left, $cy, $right, $cy);
}
return unless ($my->{coords});
$cy += $my->{lineHeight};
for (my $x = $my->{leftLine}; $x <= $my->{rightLine}; $x++) {
my $coord = (qw(A B C D E F G H J K L M N O P Q R S T U V W X Y Z))[$x - 1];
next unless(defined($coord));
$my->{currentBoard}->createText($my->_boardX($x), $cy,
-text => $coord);
}
}
# nothing to do for Tk _interlude
sub _interlude {
my ($my, $diaWidth, $diaHeight) = @_;
}
# this one's pretty easy too
sub _postamble {
my ($my) = @_;
}
sub _boardX {
my ($my, $x) = @_;
return (($x - $my->{leftLine} + 1.5) * $my->{lineWidth});
}
sub _boardY {
my ($my, $y) = @_;
return (($y - $my->{topLine} + 1.5) * $my->{lineHeight});
}
1;
__END__
=back
=head1 SEE ALSO
=over 4
=item L<sgf2dg>(1)
Script to convert SGF format files to Go diagrams
=back
=head1 BUGS
We ain't got to show you no stinkin' bugs!
=head1 AUTHOR
Reid Augustin, E<lt>reid@hellosix.comE<gt>
=head1 COPYRIGHT AND LICENSE
Copyright (C) 2005 by Reid Augustin
This library is free software; you can redistribute it and/or modify
it under the same terms as Perl itself, either Perl version 5.8.5 or,
at your option, any later version of Perl 5 you may have available.
=cut
|