/usr/include/wine/windows/d3d.h is in wine1.6-dev 1:1.6.2-0ubuntu14.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 | /*
* Copyright (C) the Wine project
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D_H
#define __WINE_D3D_H
#include <stdlib.h>
#define COM_NO_WINDOWS_H
#include <objbase.h>
#include <d3dtypes.h> /* must precede d3dcaps.h */
#include <d3dcaps.h>
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
DEFINE_GUID(IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DRefDevice, 0x50936643,0x13e9,0x11d1,0x89,0xaa,0x00,0xa0,0xc9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DTnLHalDevice, 0xf5049e78,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
DEFINE_GUID(IID_IDirect3DNullDevice, 0x8767df22,0xbacc,0x11d1,0x89,0x69,0x00,0xa0,0xc9,0x06,0x29,0xa8);
DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
DEFINE_GUID(IID_IDirect3DDevice7, 0xf5049e79,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12);
DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74);
DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8);
DEFINE_GUID(IID_IDirect3DVertexBuffer7, 0xf5049e7d,0x4861,0x11d2,0xa4,0x07,0x00,0xa0,0xc9,0x06,0x29,0xa8);
typedef struct IDirect3D *LPDIRECT3D;
typedef struct IDirect3D2 *LPDIRECT3D2;
typedef struct IDirect3D3 *LPDIRECT3D3;
typedef struct IDirect3D7 *LPDIRECT3D7;
typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
/* ********************************************************************
Error Codes
******************************************************************** */
#define D3D_OK DD_OK
#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
#define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
#define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050)
#define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
#define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
#define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
#define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063)
#define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
#define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
#define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
#define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
#define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
#define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
#define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
#define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
#define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
#define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
#define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100)
#define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101)
#define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102)
/* ********************************************************************
Enums
******************************************************************** */
#define D3DNEXT_NEXT __MSABI_LONG(0x01)
#define D3DNEXT_HEAD __MSABI_LONG(0x02)
#define D3DNEXT_TAIL __MSABI_LONG(0x04)
#define D3DDP_WAIT __MSABI_LONG(0x00000001)
#define D3DDP_OUTOFORDER __MSABI_LONG(0x00000002)
#define D3DDP_DONOTCLIP __MSABI_LONG(0x00000004)
#define D3DDP_DONOTUPDATEEXTENTS __MSABI_LONG(0x00000008)
#define D3DDP_DONOTLIGHT __MSABI_LONG(0x00000010)
/* ********************************************************************
Types and structures
******************************************************************** */
typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
/*****************************************************************************
* IDirect3D interface
*/
#undef INTERFACE
#define INTERFACE IDirect3D
DECLARE_INTERFACE_(IDirect3D,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3D methods ***/
STDMETHOD(Initialize)(THIS_ REFIID riid) PURE;
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE;
STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial **material, IUnknown *outer) PURE;
STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport **viewport, IUnknown *outer) PURE;
STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3D methods ***/
#define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
#define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
#define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
#define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D_AddRef(p) (p)->AddRef()
#define IDirect3D_Release(p) (p)->Release()
/*** IDirect3D methods ***/
#define IDirect3D_Initialize(p,a) (p)->Initialize(a)
#define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b)
#define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
#define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b)
#endif
/*****************************************************************************
* IDirect3D2 interface
*/
#define INTERFACE IDirect3D2
DECLARE_INTERFACE_(IDirect3D2,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3D2 methods ***/
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE;
STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial2 **material, IUnknown *outer) PURE;
STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport2 **viewport, IUnknown *outer) PURE;
STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE;
STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface *surface,
struct IDirect3DDevice2 **device) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3D2 methods ***/
#define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
#define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
#define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
#define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
#define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#else
/*** IUnknown methods ***/
#define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D2_AddRef(p) (p)->AddRef()
#define IDirect3D2_Release(p) (p)->Release()
/*** IDirect3D2 methods ***/
#define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b)
#define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
#define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b)
#define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#endif
/*****************************************************************************
* IDirect3D3 interface
*/
#define INTERFACE IDirect3D3
DECLARE_INTERFACE_(IDirect3D3,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3D3 methods ***/
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
STDMETHOD(CreateLight)(THIS_ struct IDirect3DLight **light, IUnknown *outer) PURE;
STDMETHOD(CreateMaterial)(THIS_ struct IDirect3DMaterial3 **material, IUnknown *outer) PURE;
STDMETHOD(CreateViewport)(THIS_ struct IDirect3DViewport3 **viewport, IUnknown *outer) PURE;
STDMETHOD(FindDevice)(THIS_ D3DFINDDEVICESEARCH *search, D3DFINDDEVICERESULT *result) PURE;
STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface4 *surface,
struct IDirect3DDevice3 **device, IUnknown *outer) PURE;
STDMETHOD(CreateVertexBuffer)(THIS_ D3DVERTEXBUFFERDESC *desc, struct IDirect3DVertexBuffer **buffer,
DWORD flags, IUnknown *outer) PURE;
STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID riidDevice,LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext) PURE;
STDMETHOD(EvictManagedTextures)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3D3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3D3 methods ***/
#define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
#define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
#define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
#define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d)
#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d)
#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
#define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
#else
/*** IUnknown methods ***/
#define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D3_AddRef(p) (p)->AddRef()
#define IDirect3D3_Release(p) (p)->Release()
/*** IDirect3D3 methods ***/
#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
#endif
/*****************************************************************************
* IDirect3D7 interface
*/
#define INTERFACE IDirect3D7
DECLARE_INTERFACE_(IDirect3D7,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3D7 methods ***/
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg) PURE;
STDMETHOD(CreateDevice)(THIS_ REFCLSID rclsid, IDirectDrawSurface7 *surface,
struct IDirect3DDevice7 **device) PURE;
STDMETHOD(CreateVertexBuffer)(THIS_ D3DVERTEXBUFFERDESC *desc,
struct IDirect3DVertexBuffer7 **buffer, DWORD flags) PURE;
STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID riidDevice,LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext) PURE;
STDMETHOD(EvictManagedTextures)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3D7_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3D3 methods ***/
#define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
#define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c)
#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
#define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
#else
/*** IUnknown methods ***/
#define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3D7_AddRef(p) (p)->AddRef()
#define IDirect3D7_Release(p) (p)->Release()
/*** IDirect3D3 methods ***/
#define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c)
#define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
#define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures()
#endif
/*****************************************************************************
* IDirect3DLight interface
*/
#define INTERFACE IDirect3DLight
DECLARE_INTERFACE_(IDirect3DLight,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DLight methods ***/
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(SetLight)(THIS_ D3DLIGHT *data) PURE;
STDMETHOD(GetLight)(THIS_ D3DLIGHT *data) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DLight methods ***/
#define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a)
#define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DLight_AddRef(p) (p)->AddRef()
#define IDirect3DLight_Release(p) (p)->Release()
/*** IDirect3DLight methods ***/
#define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DLight_SetLight(p,a) (p)->SetLight(a)
#define IDirect3DLight_GetLight(p,a) (p)->GetLight(a)
#endif
/*****************************************************************************
* IDirect3DMaterial interface
*/
#define INTERFACE IDirect3DMaterial
DECLARE_INTERFACE_(IDirect3DMaterial,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DMaterial methods ***/
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE;
STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE;
STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice *device, D3DMATERIALHANDLE *handle) PURE;
STDMETHOD(Reserve)(THIS) PURE;
STDMETHOD(Unreserve)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DMaterial methods ***/
#define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
#else
/*** IUnknown methods ***/
#define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial_Release(p) (p)->Release()
/*** IDirect3DMaterial methods ***/
#define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DMaterial_Reserve(p) (p)->Reserve()
#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
#endif
/*****************************************************************************
* IDirect3DMaterial2 interface
*/
#define INTERFACE IDirect3DMaterial2
DECLARE_INTERFACE_(IDirect3DMaterial2,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DMaterial2 methods ***/
STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE;
STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE;
STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DMaterial2 methods ***/
#define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial2_Release(p) (p)->Release()
/*** IDirect3DMaterial2 methods ***/
#define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
#endif
/*****************************************************************************
* IDirect3DMaterial3 interface
*/
#define INTERFACE IDirect3DMaterial3
DECLARE_INTERFACE_(IDirect3DMaterial3,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DMaterial3 methods ***/
STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL *data) PURE;
STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL *data) PURE;
STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DMaterial3 methods ***/
#define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
#define IDirect3DMaterial3_Release(p) (p)->Release()
/*** IDirect3DMaterial3 methods ***/
#define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
#endif
/*****************************************************************************
* IDirect3DTexture interface
*/
#define INTERFACE IDirect3DTexture
DECLARE_INTERFACE_(IDirect3DTexture,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DTexture methods ***/
STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, IDirectDrawSurface *surface) PURE;
STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice *device, D3DTEXTUREHANDLE *handle) PURE;
STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE;
STDMETHOD(Load)(THIS_ IDirect3DTexture *texture) PURE;
STDMETHOD(Unload)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DTexture methods ***/
#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
#else
/*** IUnknown methods ***/
#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture_AddRef(p) (p)->AddRef()
#define IDirect3DTexture_Release(p) (p)->Release()
/*** IDirect3DTexture methods ***/
#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
#define IDirect3DTexture_Load(p,a) (p)->Load(a)
#define IDirect3DTexture_Unload(p) (p)->Unload()
#endif
/*****************************************************************************
* IDirect3DTexture2 interface
*/
#define INTERFACE IDirect3DTexture2
DECLARE_INTERFACE_(IDirect3DTexture2,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DTexture2 methods ***/
STDMETHOD(GetHandle)(THIS_ struct IDirect3DDevice2 *device, D3DTEXTUREHANDLE *handle) PURE;
STDMETHOD(PaletteChanged)(THIS_ DWORD dwStart, DWORD dwCount) PURE;
STDMETHOD(Load)(THIS_ IDirect3DTexture2 *texture) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DTexture2 methods ***/
#define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
#define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
#define IDirect3DTexture2_Release(p) (p)->Release()
/*** IDirect3DTexture2 methods ***/
#define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
#define IDirect3DTexture2_Load(p,a) (p)->Load(a)
#endif
/*****************************************************************************
* IDirect3DViewport interface
*/
#define INTERFACE IDirect3DViewport
DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DViewport methods ***/
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, BOOL *valid) PURE;
STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE;
STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE;
STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE;
STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DViewport methods ***/
#define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
#define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
#define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
#define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
#define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
#define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
#else
/*** IUnknown methods ***/
#define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport_AddRef(p) (p)->AddRef()
#define IDirect3DViewport_Release(p) (p)->Release()
/*** IDirect3DViewport methods ***/
#define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
#endif
/*****************************************************************************
* IDirect3DViewport2 interface
*/
#define INTERFACE IDirect3DViewport2
DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DViewport methods ***/
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, BOOL *valid) PURE;
STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE;
STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE;
STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE;
STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE;
/*** IDirect3DViewport2 methods ***/
STDMETHOD(GetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
STDMETHOD(SetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3Viewport methods ***/
#define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
#define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
#define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
#define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
#define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
#define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
/*** IDirect3DViewport2 methods ***/
#define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
#define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
#define IDirect3DViewport2_Release(p) (p)->Release()
/*** IDirect3Viewport methods ***/
#define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
/*** IDirect3DViewport2 methods ***/
#define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
#define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
#endif
/*****************************************************************************
* IDirect3DViewport3 interface
*/
#define INTERFACE IDirect3DViewport3
DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DViewport methods ***/
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT *data) PURE;
STDMETHOD(TransformVertices)(THIS_ DWORD vertex_count, D3DTRANSFORMDATA *data, DWORD flags, DWORD *offscreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD element_count, D3DLIGHTDATA *data) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, BOOL *valid) PURE;
STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags) PURE;
STDMETHOD(AddLight)(THIS_ IDirect3DLight *light) PURE;
STDMETHOD(DeleteLight)(THIS_ IDirect3DLight *light) PURE;
STDMETHOD(NextLight)(THIS_ IDirect3DLight *ref, IDirect3DLight **light, DWORD flags) PURE;
/*** IDirect3DViewport2 methods ***/
STDMETHOD(GetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
STDMETHOD(SetViewport2)(THIS_ D3DVIEWPORT2 *data) PURE;
/*** IDirect3DViewport3 methods ***/
STDMETHOD(SetBackgroundDepth2)(THIS_ IDirectDrawSurface4 *surface) PURE;
STDMETHOD(GetBackgroundDepth2)(THIS_ IDirectDrawSurface4 **surface, BOOL *valid) PURE;
STDMETHOD(Clear2)(THIS_ DWORD count, D3DRECT *rects, DWORD flags, DWORD color, D3DVALUE z, DWORD stencil) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3Viewport methods ***/
#define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
#define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
#define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
#define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
#define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
#define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
#define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
/*** IDirect3DViewport2 methods ***/
#define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
#define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
/*** IDirect3DViewport3 methods ***/
#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a)
#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b)
#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f)
#else
/*** IUnknown methods ***/
#define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DViewport3_AddRef(p) (p)->AddRef()
#define IDirect3DViewport3_Release(p) (p)->Release()
/*** IDirect3Viewport methods ***/
#define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a)
#define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
#define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b)
#define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a)
#define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b)
#define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
#define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c)
#define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a)
#define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
#define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
/*** IDirect3DViewport2 methods ***/
#define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
#define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
/*** IDirect3DViewport3 methods ***/
#define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a)
#define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
#define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f)
#endif
/*****************************************************************************
* IDirect3DExecuteBuffer interface
*/
#define INTERFACE IDirect3DExecuteBuffer
DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DExecuteBuffer methods ***/
STDMETHOD(Initialize)(THIS_ struct IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc) PURE;
STDMETHOD(Lock)(THIS_ D3DEXECUTEBUFFERDESC *desc) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(SetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE;
STDMETHOD(GetExecuteData)(THIS_ D3DEXECUTEDATA *data) PURE;
STDMETHOD(Validate)(THIS_ LPDWORD lpdwOffset, LPD3DVALIDATECALLBACK lpFunc, LPVOID lpUserArg, DWORD dwReserved) PURE;
STDMETHOD(Optimize)(THIS_ DWORD dwDummy) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DExecuteBuffer methods ***/
#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a)
#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a)
#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a)
#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d)
#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
#define IDirect3DExecuteBuffer_Release(p) (p)->Release()
/*** IDirect3DExecuteBuffer methods ***/
#define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
#define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a)
#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
#define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
#define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
#define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a)
#endif
/*****************************************************************************
* IDirect3DDevice interface
*/
#define INTERFACE IDirect3DDevice
DECLARE_INTERFACE_(IDirect3DDevice,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DDevice methods ***/
STDMETHOD(Initialize)(THIS_ IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *desc) PURE;
STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE;
STDMETHOD(SwapTextureHandles)(THIS_ IDirect3DTexture *tex1, IDirect3DTexture *tex2) PURE;
STDMETHOD(CreateExecuteBuffer)(THIS_ D3DEXECUTEBUFFERDESC *desc,
IDirect3DExecuteBuffer **buffer, IUnknown *outer) PURE;
STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE;
STDMETHOD(Execute)(THIS_ IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport,
DWORD flags) PURE;
STDMETHOD(AddViewport)(THIS_ IDirect3DViewport *viewport) PURE;
STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport *viewport) PURE;
STDMETHOD(NextViewport)(THIS_ IDirect3DViewport *ref,
IDirect3DViewport **viewport, DWORD flags) PURE;
STDMETHOD(Pick)(THIS_ IDirect3DExecuteBuffer *buffer, IDirect3DViewport *viewport,
DWORD flags, D3DRECT *rect) PURE;
STDMETHOD(GetPickRecords)(THIS_ DWORD *count, D3DPICKRECORD *records) PURE;
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE;
STDMETHOD(CreateMatrix)(THIS_ D3DMATRIXHANDLE *matrix) PURE;
STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE handle, D3DMATRIX *matrix) PURE;
STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE handle, D3DMATRIX *matrix) PURE;
STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE D3DMatHandle) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(GetDirect3D)(THIS_ IDirect3D **d3d) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DDevice methods ***/
#define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
#define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
#define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c)
#define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
#define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d)
#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b)
#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
#define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a)
#define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b)
#define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b)
#define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a)
#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice_AddRef(p) (p)->AddRef()
#define IDirect3DDevice_Release(p) (p)->Release()
/*** IDirect3DDevice methods ***/
#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
#define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice_EndScene(p) (p)->EndScene()
#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
#endif
/*****************************************************************************
* IDirect3DDevice2 interface
*/
#define INTERFACE IDirect3DDevice2
DECLARE_INTERFACE_(IDirect3DDevice2,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DDevice2 methods ***/
STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE;
STDMETHOD(SwapTextureHandles)(THIS_ IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2) PURE;
STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE;
STDMETHOD(AddViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
STDMETHOD(NextViewport)(THIS_ IDirect3DViewport2 *ref,
IDirect3DViewport2 **viewport, DWORD flags) PURE;
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(GetDirect3D)(THIS_ IDirect3D2 **d3d) PURE;
/*** DrawPrimitive API ***/
STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport2 *viewport) PURE;
STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport2 **viewport) PURE;
STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface *surface, DWORD flags) PURE;
STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface **surface) PURE;
STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dpt,D3DVERTEXTYPE dwVertexTypeDesc,DWORD dwFlags) PURE;
STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags) PURE;
STDMETHOD(Vertex)(THIS_ LPVOID lpVertexType) PURE;
STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE;
STDMETHOD(End)(THIS_ DWORD dwFlags) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE;
STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE;
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags) PURE;
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags) PURE;
STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DDevice2 methods ***/
#define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
#define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
#define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
#define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
#define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
#define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
#define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a)
#define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a)
#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
#define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
#define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
#define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice2_AddRef(p) (p)->AddRef()
#define IDirect3DDevice2_Release(p) (p)->Release()
/*** IDirect3DDevice2 methods ***/
#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice2_EndScene(p) (p)->EndScene()
#define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
#define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
#define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
#define IDirect3DDevice2_Index(p,a) (p)->Index(a)
#define IDirect3DDevice2_End(p,a) (p)->End(a)
#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
#define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
#define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
#define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
#endif
/*****************************************************************************
* IDirect3DDevice3 interface
*/
#define INTERFACE IDirect3DDevice3
DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DDevice3 methods ***/
STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc) PURE;
STDMETHOD(GetStats)(THIS_ D3DSTATS *stats) PURE;
STDMETHOD(AddViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
STDMETHOD(DeleteViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
STDMETHOD(NextViewport)(THIS_ IDirect3DViewport3 *ref,
IDirect3DViewport3 **viewport, DWORD flags) PURE;
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(GetDirect3D)(THIS_ IDirect3D3 **d3d) PURE;
/*** DrawPrimitive API ***/
STDMETHOD(SetCurrentViewport)(THIS_ IDirect3DViewport3 *viewport) PURE;
STDMETHOD(GetCurrentViewport)(THIS_ IDirect3DViewport3 **viewport) PURE;
STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface4 *surface, DWORD flags) PURE;
STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface4 **surface) PURE;
STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD dwVertexTypeDesc, DWORD dwFlags) PURE;
STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType,DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwNumVertices, DWORD dwFlags) PURE;
STDMETHOD(Vertex)(THIS_ LPVOID lpVertexType) PURE;
STDMETHOD(Index)(THIS_ WORD wVertexIndex) PURE;
STDMETHOD(End)(THIS_ DWORD dwFlags) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, LPDWORD lpdwLightState) PURE;
STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE dwLightStateType, DWORD dwLightState) PURE;
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags) PURE;
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags) PURE;
STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags) PURE;
STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count,
DWORD flags) PURE;
STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer *vb,
DWORD start_vertex, DWORD vertex_count, DWORD flags) PURE;
STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer *vb,
WORD *indices, DWORD index_count, DWORD flags) PURE;
STDMETHOD(ComputeSphereVisibility)(THIS_ D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count,
DWORD flags, DWORD *ret) PURE;
STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirect3DTexture2 **texture) PURE;
STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirect3DTexture2 *texture) PURE;
STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DDevice3 methods ***/
#define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
#define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
#define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
#define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
#define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
#define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
#define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a)
#define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a)
#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
#define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
#define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
#define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
#define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
#define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
#define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice3_AddRef(p) (p)->AddRef()
#define IDirect3DDevice3_Release(p) (p)->Release()
/*** IDirect3DDevice3 methods ***/
#define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice3_EndScene(p) (p)->EndScene()
#define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
#define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
#define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
#define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c)
#define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
#define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a)
#define IDirect3DDevice3_Index(p,a) (p)->Index(a)
#define IDirect3DDevice3_End(p,a) (p)->End(a)
#define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b)
#define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b)
#define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
#define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a)
#define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
#define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
#define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
#define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
#define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b)
#define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b)
#define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
#define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
#define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a)
#endif
/*****************************************************************************
* IDirect3DDevice7 interface
*/
#define INTERFACE IDirect3DDevice7
DECLARE_INTERFACE_(IDirect3DDevice7,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DDevice7 methods ***/
STDMETHOD(GetCaps)(THIS_ D3DDEVICEDESC7 *desc) PURE;
STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc, LPVOID lpArg) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(GetDirect3D)(THIS_ IDirect3D7 **d3d) PURE;
STDMETHOD(SetRenderTarget)(THIS_ IDirectDrawSurface7 *surface, DWORD flags) PURE;
STDMETHOD(GetRenderTarget)(THIS_ IDirectDrawSurface7 **surface) PURE;
STDMETHOD(Clear)(THIS_ DWORD count, D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil) PURE;
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
STDMETHOD(SetViewport)(THIS_ D3DVIEWPORT7 *data) PURE;
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT7 *data) PURE;
STDMETHOD(SetMaterial)(THIS_ D3DMATERIAL7 *data) PURE;
STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL7 *data) PURE;
STDMETHOD(SetLight)(THIS_ DWORD idx, D3DLIGHT7 *data) PURE;
STDMETHOD(GetLight)(THIS_ DWORD idx, D3DLIGHT7 *data) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState) PURE;
STDMETHOD(BeginStateBlock)(THIS) PURE;
STDMETHOD(EndStateBlock)(THIS_ LPDWORD lpdwBlockHandle) PURE;
STDMETHOD(PreLoad)(THIS_ IDirectDrawSurface7 *surface) PURE;
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, DWORD dwFlags) PURE;
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE d3dptPrimitiveType, DWORD d3dvtVertexType, LPVOID lpvVertices, DWORD dwVertexCount, LPWORD dwIndices, DWORD dwIndexCount, DWORD dwFlags) PURE;
STDMETHOD(SetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS *clip_status) PURE;
STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, DWORD flags) PURE;
STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE primitive_type, DWORD fvf,
D3DDRAWPRIMITIVESTRIDEDDATA *strided_data, DWORD vertex_count, WORD *indices, DWORD index_count,
DWORD flags) PURE;
STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb,
DWORD start_vertex, DWORD vertex_count, DWORD flags) PURE;
STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE primitive_type, struct IDirect3DVertexBuffer7 *vb,
DWORD start_vertex, DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags) PURE;
STDMETHOD(ComputeSphereVisibility)(THIS_ D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count,
DWORD flags, DWORD *ret) PURE;
STDMETHOD(GetTexture)(THIS_ DWORD stage, IDirectDrawSurface7 **surface) PURE;
STDMETHOD(SetTexture)(THIS_ DWORD stage, IDirectDrawSurface7 *surface) PURE;
STDMETHOD(GetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,LPDWORD lpdwState) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD dwStage,D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,DWORD dwState) PURE;
STDMETHOD(ValidateDevice)(THIS_ LPDWORD lpdwPasses) PURE;
STDMETHOD(ApplyStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
STDMETHOD(CaptureStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
STDMETHOD(DeleteStateBlock)(THIS_ DWORD dwBlockHandle) PURE;
STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE d3dsbType,LPDWORD lpdwBlockHandle) PURE;
STDMETHOD(Load)(THIS_ IDirectDrawSurface7 *dst_surface, POINT *dst_point,
IDirectDrawSurface7 *src_surface, RECT *src_rect, DWORD flags) PURE;
STDMETHOD(LightEnable)(THIS_ DWORD dwLightIndex,BOOL bEnable) PURE;
STDMETHOD(GetLightEnable)(THIS_ DWORD dwLightIndex,BOOL *pbEnable) PURE;
STDMETHOD(SetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE;
STDMETHOD(GetClipPlane)(THIS_ DWORD dwIndex,D3DVALUE *pPlaneEquation) PURE;
STDMETHOD(GetInfo)(THIS_ DWORD dwDevInfoID,LPVOID pDevInfoStruct,DWORD dwSize) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DDevice7 methods ***/
#define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
#define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
#define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
#define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
#define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
#define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
#define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a)
#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
#define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)
#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
#define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
#define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
#define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
#define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
#else
/*** IUnknown methods ***/
#define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice7_AddRef(p) (p)->AddRef()
#define IDirect3DDevice7_Release(p) (p)->Release()
/*** IDirect3DDevice7 methods ***/
#define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a)
#define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice7_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice7_EndScene(p) (p)->EndScene()
#define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
#define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
#define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a)
#define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a)
#define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a)
#define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b)
#define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b)
#define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock()
#define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a)
#define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a)
#define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
#define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
#define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a)
#define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
#define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
#define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
#define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g)
#define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
#define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b)
#define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b)
#define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
#define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
#define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a)
#define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
#define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
#define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
#define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
#define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
#define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b)
#define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
#define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
#define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
#define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
#endif
/*****************************************************************************
* IDirect3DVertexBuffer interface
*/
#define INTERFACE IDirect3DVertexBuffer
DECLARE_INTERFACE_(IDirect3DVertexBuffer,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DVertexBuffer methods ***/
STDMETHOD(Lock)(THIS_ DWORD dwFlags,LPVOID *lplpData,LPDWORD lpdwSize) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(ProcessVertices)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count,
IDirect3DVertexBuffer *src_buffer, DWORD src_idx,
IDirect3DDevice3 *device, DWORD flags) PURE;
STDMETHOD(GetVertexBufferDesc)(THIS_ D3DVERTEXBUFFERDESC *desc) PURE;
STDMETHOD(Optimize)(THIS_ IDirect3DDevice3 *device, DWORD flags) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DVertexBuffer methods ***/
#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
#define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
#define IDirect3DVertexBuffer_Release(p) (p)->Release()
/*** IDirect3DVertexBuffer methods ***/
#define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c)
#define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
#define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
#define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b)
#endif
/*****************************************************************************
* IDirect3DVertexBuffer7 interface
*/
#define INTERFACE IDirect3DVertexBuffer7
DECLARE_INTERFACE_(IDirect3DVertexBuffer7,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DVertexBuffer7 methods ***/
STDMETHOD(Lock)(THIS_ DWORD dwFlags,LPVOID *lplpData,LPDWORD lpdwSize) PURE;
STDMETHOD(Unlock)(THIS) PURE;
STDMETHOD(ProcessVertices)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count,
IDirect3DVertexBuffer7 *src_buffer, DWORD src_idx,
IDirect3DDevice7 *device, DWORD flags) PURE;
STDMETHOD(GetVertexBufferDesc)(THIS_ D3DVERTEXBUFFERDESC *desc) PURE;
STDMETHOD(Optimize)(THIS_ IDirect3DDevice7 *device, DWORD flags) PURE;
STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD vertex_op, DWORD dst_idx, DWORD count,
D3DDRAWPRIMITIVESTRIDEDDATA *data, DWORD fvf, IDirect3DDevice7 *device, DWORD flags) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DVertexBuffer7 methods ***/
#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
#define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p)
#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g)
#else
/*** IUnknown methods ***/
#define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef()
#define IDirect3DVertexBuffer7_Release(p) (p)->Release()
/*** IDirect3DVertexBuffer7 methods ***/
#define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c)
#define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock()
#define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
#define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
#define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b)
#define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g)
#endif
#endif /* __WINE_D3D_H */
|