/usr/include/wine/windows/d3drm.h is in wine1.6-dev 1:1.6.2-0ubuntu14.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 | /*
* Copyright (C) 2005 Peter Berg Larsen
* Copyright (C) 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DRM_H__
#define __D3DRM_H__
#include <ddraw.h>
typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM;
#include <d3drmobj.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Direct3DRM Object CLSID */
DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
/* Direct3DRM Interface GUIDs */
DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2;
typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3;
HRESULT WINAPI Direct3DRMCreate(struct IDirect3DRM **d3drm);
/*****************************************************************************
* IDirect3DRMObject interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRM
DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRM methods ***/
STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame **frame) PURE;
STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE;
STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE;
STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
IDirect3DRMLight **light) PURE;
STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE;
STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device,
IDirect3DRMDevice **device) PURE;
STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
int width, int height, IDirect3DRMDevice **device) PURE;
STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
IDirect3DRMTexture **texture) PURE;
STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
IDirect3DRMVisual **shadow) PURE;
STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
IDirect3DRMFrame *parent_frame) PURE;
STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRM methods ***/
#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
#define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
#define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
#define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
#define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
#define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
#define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
#define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
#define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b)
#define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
#define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
#define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
#define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
#define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRM_AddRef(p) (p)->AddRef()
#define IDirect3DRM_Release(p) (p)->Release()
/*** IDirect3DRM methods ***/
#define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
#define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
#define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
#define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a)
#define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
#define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
#define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
#define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b)
#define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a)
#define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a)
#define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
#define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
#define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
#define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a)
#define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
#define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM_Tick(p,a) (p)->Tick(a)
#endif
/*****************************************************************************
* IDirect3DRM2 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRM2
DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRM2 methods ***/
STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame2 **frame) PURE;
STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE;
STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE;
STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
IDirect3DRMLight **light) PURE;
STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE;
STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
IDirect3DRMDevice2 **device) PURE;
STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
int width, int height, IDirect3DRMDevice2 **device) PURE;
STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
IDirect3DRMTexture2 **texture) PURE;
STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
IDirect3DRMVisual **shadow) PURE;
STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
const char *resource_type, IDirect3DRMTexture2 **texture) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
IDirect3DRMFrame *parent_frame) PURE;
STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRM2 methods ***/
#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
#define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
#define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
#define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
#define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
#define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
#define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
#define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
#define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a)
#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRM2_AddRef(p) (p)->AddRef()
#define IDirect3DRM2_Release(p) (p)->Release()
/*** IDirect3DRM2 methods ***/
#define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
#define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
#define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
#define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a)
#define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
#define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
#define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
#define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a)
#define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a)
#define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
#define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
#define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
#define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a)
#define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
#define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM2_Tick(p,a) (p)->Tick(a)
#define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
#endif
/*****************************************************************************
* IDirect3DRM3 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRM3
DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRM2 methods ***/
STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) PURE;
STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE;
STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE;
STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE;
STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
IDirect3DRMLight **light) PURE;
STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE;
STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE;
STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
IDirectDrawSurface *surface, IDirect3DRMDevice3 **device) PURE;
STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
IDirect3DRMDevice3 **device) PURE;
STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
int width, int height, IDirect3DRMDevice3 **device) PURE;
STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
IDirect3DRMTexture3 **texture) PURE;
STDMETHOD(CreateShadow)(THIS_ IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE;
STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera,
DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) PURE;
STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame3 *reference,
D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv,
IDirect3DRMWrap **wrap) PURE;
STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE;
STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
const char *resource_type, IDirect3DRMTexture3 **texture) PURE;
STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
IDirect3DRMFrame3 *parent_frame) PURE;
STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH) PURE;
STDMETHOD(RegisterClient)(THIS_ REFGUID rguid, LPDWORD lpdwID) PURE;
STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE;
STDMETHOD(CreateClippedVisual)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) PURE;
STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRM3 methods ***/
#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,d)
#define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b)
#define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a)
#define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a)
#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a)
#define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b)
#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c)
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c)
#define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b)
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
#define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a)
#define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a)
#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b)
#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a)
#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a)
#define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a)
#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b)
#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b)
#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a)
#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a)
#define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b)
#define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a)
#define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->lpVtbl->CreateClippedVisual(p,a,b)
#define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a)
#define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRM3_AddRef(p) (p)->AddRef()
#define IDirect3DRM3_Release(p) (p)->Release()
/*** IDirect3DRM3 methods ***/
#define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,d)
#define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b)
#define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a)
#define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a)
#define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a)
#define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a)
#define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a)
#define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b)
#define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c)
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b)
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d)
#define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a)
#define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a)
#define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b)
#define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a)
#define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a)
#define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a)
#define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b)
#define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b)
#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM3_Tick(p,a) (p)->Tick(a)
#define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(p,a)
#define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(p,a,b)
#define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(p,a)
#define IDirect3DRM3_CreateClippedVisual(p,ab) (p)->CreateClippedVisual(p,a,b)
#define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(p,a)
#define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(p,a)
#endif
#define D3DRM_OK DD_OK
#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
#define D3DRMERR_BADALLOC MAKE_DDHRESULT(783)
#define D3DRMERR_FACEUSED MAKE_DDHRESULT(784)
#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
#define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786)
#define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787)
#define D3DRMERR_BADFILE MAKE_DDHRESULT(788)
#define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789)
#define D3DRMERR_BADVALUE MAKE_DDHRESULT(790)
#define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791)
#define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792)
#define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793)
#define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794)
#define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795)
#define D3DRMERR_PENDING MAKE_DDHRESULT(796)
#define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797)
#define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798)
#define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799)
#define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800)
#define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801)
#define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802)
#define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803)
#define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804)
#define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805)
#define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806)
#define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807)
#define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808)
#define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809)
#define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810)
#define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811)
#define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812)
#ifdef __cplusplus
}
#endif
#endif /* __D3DRM_H__ */
|