This file is indexed.

/usr/include/chipmunk/cpShape.h is in chipmunk-dev 6.1.5-1build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/* Copyright (c) 2007 Scott Lembcke
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
 
/// @defgroup cpShape cpShape
/// The cpShape struct defines the shape of a rigid body.
/// @{

typedef struct cpShapeClass cpShapeClass;

/// Nearest point query info struct.
typedef struct cpNearestPointQueryInfo {
	/// The nearest shape, NULL if no shape was within range.
	cpShape *shape;
	/// The closest point on the shape's surface. (in world space coordinates)
	cpVect p;
	/// The distance to the point. The distance is negative if the point is inside the shape.
	cpFloat d;
} cpNearestPointQueryInfo;

/// Segment query info struct.
typedef struct cpSegmentQueryInfo {
	/// The shape that was hit, NULL if no collision occured.
	cpShape *shape;
	/// The normalized distance along the query segment in the range [0, 1].
	cpFloat t;
	/// The normal of the surface hit.
	cpVect n;
} cpSegmentQueryInfo;

/// @private
typedef enum cpShapeType{
	CP_CIRCLE_SHAPE,
	CP_SEGMENT_SHAPE,
	CP_POLY_SHAPE,
	CP_NUM_SHAPES
} cpShapeType;

typedef cpBB (*cpShapeCacheDataImpl)(cpShape *shape, cpVect p, cpVect rot);
typedef void (*cpShapeDestroyImpl)(cpShape *shape);
typedef void (*cpShapeNearestPointQueryImpl)(cpShape *shape, cpVect p, cpNearestPointQueryInfo *info);
typedef void (*cpShapeSegmentQueryImpl)(cpShape *shape, cpVect a, cpVect b, cpSegmentQueryInfo *info);

/// @private
struct cpShapeClass {
	cpShapeType type;
	
	cpShapeCacheDataImpl cacheData;
	cpShapeDestroyImpl destroy;
	cpShapeNearestPointQueryImpl nearestPointQuery;
	cpShapeSegmentQueryImpl segmentQuery;
};

/// Opaque collision shape struct.
struct cpShape {
	CP_PRIVATE(const cpShapeClass *klass);
	
	/// The rigid body this collision shape is attached to.
	cpBody *body;

	/// The current bounding box of the shape.
	cpBB bb;
	
	/// Sensor flag.
	/// Sensor shapes call collision callbacks but don't produce collisions.
	cpBool sensor;
	
	/// Coefficient of restitution. (elasticity)
	cpFloat e;
	/// Coefficient of friction.
	cpFloat u;
	/// Surface velocity used when solving for friction.
	cpVect surface_v;

	/// User definable data pointer.
	/// Generally this points to your the game object class so you can access it
	/// when given a cpShape reference in a callback.
	cpDataPointer data;
	
	/// Collision type of this shape used when picking collision handlers.
	cpCollisionType collision_type;
	/// Group of this shape. Shapes in the same group don't collide.
	cpGroup group;
	// Layer bitmask for this shape. Shapes only collide if the bitwise and of their layers is non-zero.
	cpLayers layers;
	
	CP_PRIVATE(cpSpace *space);
	
	CP_PRIVATE(cpShape *next);
	CP_PRIVATE(cpShape *prev);
	
	CP_PRIVATE(cpHashValue hashid);
};

/// Destroy a shape.
void cpShapeDestroy(cpShape *shape);
/// Destroy and Free a shape.
void cpShapeFree(cpShape *shape);

/// Update, cache and return the bounding box of a shape based on the body it's attached to.
cpBB cpShapeCacheBB(cpShape *shape);
/// Update, cache and return the bounding box of a shape with an explicit transformation.
cpBB cpShapeUpdate(cpShape *shape, cpVect pos, cpVect rot);

/// Test if a point lies within a shape.
cpBool cpShapePointQuery(cpShape *shape, cpVect p);

/// Perform a nearest point query. It finds the closest point on the surface of shape to a specific point.
/// The value returned is the distance between the points. A negative distance means the point is inside the shape.
cpFloat cpShapeNearestPointQuery(cpShape *shape, cpVect p, cpNearestPointQueryInfo *out);

/// Perform a segment query against a shape. @c info must be a pointer to a valid cpSegmentQueryInfo structure.
cpBool cpShapeSegmentQuery(cpShape *shape, cpVect a, cpVect b, cpSegmentQueryInfo *info);

/// Get the hit point for a segment query.
static inline cpVect cpSegmentQueryHitPoint(const cpVect start, const cpVect end, const cpSegmentQueryInfo info)
{
	return cpvlerp(start, end, info.t);
}

/// Get the hit distance for a segment query.
static inline cpFloat cpSegmentQueryHitDist(const cpVect start, const cpVect end, const cpSegmentQueryInfo info)
{
	return cpvdist(start, end)*info.t;
}

#define CP_DefineShapeStructGetter(type, member, name) \
static inline type cpShapeGet##name(const cpShape *shape){return shape->member;}

#define CP_DefineShapeStructSetter(type, member, name, activates) \
static inline void cpShapeSet##name(cpShape *shape, type value){ \
	if(activates && shape->body) cpBodyActivate(shape->body); \
	shape->member = value; \
}

#define CP_DefineShapeStructProperty(type, member, name, activates) \
CP_DefineShapeStructGetter(type, member, name) \
CP_DefineShapeStructSetter(type, member, name, activates)

CP_DefineShapeStructGetter(cpSpace*, CP_PRIVATE(space), Space)

CP_DefineShapeStructGetter(cpBody*, body, Body)
void cpShapeSetBody(cpShape *shape, cpBody *body);

CP_DefineShapeStructGetter(cpBB, bb, BB)
CP_DefineShapeStructProperty(cpBool, sensor, Sensor, cpTrue)
CP_DefineShapeStructProperty(cpFloat, e, Elasticity, cpFalse)
CP_DefineShapeStructProperty(cpFloat, u, Friction, cpTrue)
CP_DefineShapeStructProperty(cpVect, surface_v, SurfaceVelocity, cpTrue)
CP_DefineShapeStructProperty(cpDataPointer, data, UserData, cpFalse)
CP_DefineShapeStructProperty(cpCollisionType, collision_type, CollisionType, cpTrue)
CP_DefineShapeStructProperty(cpGroup, group, Group, cpTrue)
CP_DefineShapeStructProperty(cpLayers, layers, Layers, cpTrue)

/// When initializing a shape, it's hash value comes from a counter.
/// Because the hash value may affect iteration order, you can reset the shape ID counter
/// when recreating a space. This will make the simulation be deterministic.
void cpResetShapeIdCounter(void);

#define CP_DeclareShapeGetter(struct, type, name) type struct##Get##name(const cpShape *shape)

/// @}
/// @defgroup cpCircleShape cpCircleShape

/// @private
typedef struct cpCircleShape {
	cpShape shape;
	
	cpVect c, tc;
	cpFloat r;
} cpCircleShape;

/// Allocate a circle shape.
cpCircleShape* cpCircleShapeAlloc(void);
/// Initialize a circle shape.
cpCircleShape* cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset);
/// Allocate and initialize a circle shape.
cpShape* cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset);

CP_DeclareShapeGetter(cpCircleShape, cpVect, Offset);
CP_DeclareShapeGetter(cpCircleShape, cpFloat, Radius);

/// @}
/// @defgroup cpSegmentShape cpSegmentShape

/// @private
typedef struct cpSegmentShape {
	cpShape shape;
	
	cpVect a, b, n;
	cpVect ta, tb, tn;
	cpFloat r;
	
	cpVect a_tangent, b_tangent;
} cpSegmentShape;

/// Allocate a segment shape.
cpSegmentShape* cpSegmentShapeAlloc(void);
/// Initialize a segment shape.
cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius);
/// Allocate and initialize a segment shape.
cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius);

void cpSegmentShapeSetNeighbors(cpShape *shape, cpVect prev, cpVect next);

CP_DeclareShapeGetter(cpSegmentShape, cpVect, A);
CP_DeclareShapeGetter(cpSegmentShape, cpVect, B);
CP_DeclareShapeGetter(cpSegmentShape, cpVect, Normal);
CP_DeclareShapeGetter(cpSegmentShape, cpFloat, Radius);

/// @}